[BUG] Metal Gear final stairs

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By Haohmaru

Paladin (774)

Haohmaru's picture

18-05-2006, 14:12

Today I could actually be bothered, and here are the results:

Tested on a Sony HB-F700P

Right stairs: when they end, you cannot go any further
Middle stairs: when they end, you cannot go any further
Left stair: goes all the way up until the ending bit

I think we can safely conclude that the original cartridge plays fine and without the errors you encountered Wink

By Konamito

Paragon (1038)

Konamito's picture

18-05-2006, 21:10

Then blueMSX is not perfect!!! Tongue

By dvik

Prophet (2200)

dvik's picture

18-05-2006, 21:13

Although blueMSX is not perfect, I think that in this case its more likely that the rom dump is not perfect. But of course it could be a bug in the emulators. Anyone tried it in openMSX or NLMSX?

By mars2000you

Enlighted (6182)

mars2000you's picture

18-05-2006, 21:13

What concern the emulators, you need still to try openMSX Smile

By mars2000you

Enlighted (6182)

mars2000you's picture

18-05-2006, 21:15

dvik : at the same time !!! Smile

By Konamito

Paragon (1038)

Konamito's picture

18-05-2006, 21:30

Just kidding Big smile

By dvik

Prophet (2200)

dvik's picture

18-05-2006, 21:37

Would be interesting to find out why its not working correctly in the emus. Maybe Konami is doing some trick with the cart at the ending or something. If its a bug in the emus I'd like to fix it and even if its not, it would be good to know what the problem is.

By Manuel

Ascended (18730)

Manuel's picture

18-05-2006, 22:47

Maybe it's easier to make a savegame with Game Master 2, right before the ladders appear. You can save at any time with GM2. It's explained in the HOWTO that I wrote recently: http://forum.openmsx.org/viewtopic.php?t=98

By dvik

Prophet (2200)

dvik's picture

18-05-2006, 22:56

Thats a good idea. The GameMaster SRAM works fine in both blueMSX, openMSX and a real GameMaster iirc so that way it would be easier to try.

By [D-Tail]

Ascended (8258)

[D-Tail]'s picture

18-05-2006, 23:25

BodyHammeR: are you sure you took the left-most pixel of the right and middle stairs to check? I mean, Rataplan stated that positioning Snake is of importance, so... I can hardly believe that it's an emulator related bug. Must be either Konami f00king up or some wicked hacked version with which this 'workaround for ending the game properly' occurs.

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