Also looking for a game

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By pitpan

Prophet (3144)

pitpan's picture

04-02-2004, 00:31

That's it, making new MSX carts without "canibalize" old MSX games. It should not be very expensive if you have the right equipment. The problem is that I do not have the required instruments to "print the circuit" in the PCB board. It is a simple circuit: just a socket to plug easily the EPROM or EEPROM, and some capacitors, that's all. No mapper=no complex circuit.

Is there any hardware maker ready to produce this? Perhaps the SUNRISE crew could make that for an affordable price. The side problem would be the plastic case, as usual. Any solution is welcome. If the price is good enough, I would do a rather big order, and other spanish MSXers would do the same, I guess.

We can make a list, to join everybody that wants some of those blank-cartridges, and after that, look for a cheap and reliable hardware maker. What are the options? Leonardo Padial, Sunrise, Bas Kor(...), Calamar Group... Anyone else? And this only in the MSX scene. Perhaps we could get a fair price asking for this carts to the same people that are producing Coleco Vision carts: they are not very dificult. We only need the printed circuit, the soldering part is not difficult.

Hey! I need new CARTS!!!!!

Ed Robsy

By TheSpecialist

Expert (113)

TheSpecialist's picture

04-02-2004, 02:00


>>About "the problem", I do not share the same viewpoint. My tiny 32 KB product simply CANNOT RESIST to be compared with your huge and professional project for high-end machines.<<

I didn't know MSX2 with 64 kB RAM was an high-end machine!
I might be wrong, but I think there are more MSX2 computers with 64K RAM than MSX1 computers with diskdrive!

64K MSX2 is very low-end. Almost all MSX2 computers sold in europe had 128K or more.
MSX1 with diskdrive is not much less than that. I think it targets the same audience.

Obviously I am a fan of the Guru Logic game, but after playing the GBA version, and the version by Robsy Petrus which has most of the levels that exist in the GBA version, I do not think I will play them again.

By pitpan

Prophet (3144)

pitpan's picture

04-02-2004, 02:09

Really did you play it? I think that you just disassembled it. But well, everyone decides to have fun with the games as he wants. Disassembling a game can be much more interesting than playing it.

IMHO, there is a *BIG* difference between MSX and MSX2 computers. If not, why are you using MSX2 computers and NOT MSX1 computers? Everyone agrees that the MSX1 scene is almost dead. There is little activity, despite all my efforts.

And the difference is not RAM, as you all know: VDPs. The MSX1 system cannot be compared graphically to MSX2 and higher systems.

One last word: GURU LOGIC does not need MSX with disk drive. In my site there is WAV version to be loaded using the cassette input, because GURU LOGIC, MSXdev'03 and my site are mainly focused in first generation computers.

I would like to know who hides behind that nick, TheSpecialist... But I start to suspect it.

By TheSpecialist

Expert (113)

TheSpecialist's picture

04-02-2004, 02:14

I am using MSX2 computers because they can run MSX1 games too.

I do not hide behind my nickname, do you mean to say you wish to know my name?

By snout

Ascended (15184)

snout's picture

04-02-2004, 02:30

Everyone agrees that the MSX1 scene is almost dead. There is little activity, despite all my efforts.

Hmm, I tend to disagree. I don't hear many people talk about MSX1 over here, that's true. But no one says 'MSX1 is dead!' (ah well, people say MSX is dead all the time, don't they). Second.. the most downloaded file in our downloads database so far is an MSX1 game, 666 haunted house. People are still interested in MSX1 games, as most visitors of the MRC care more about gameplay or nice ideas than 'superbly rendered cool 3D graphics.. and oh yeah, you can control a few things too!'

And the difference is not RAM, as you all know: VDPs. The MSX1 system cannot be compared graphically to MSX2 and higher systems.I consider both MSX1 and MSX2 to be graphically limited machines, certainly not high-end. That doesn't mean you can't create cool things that look cool on it. Konami has proven the power of MSX1 many, many times and so have all other MSX developers. Same goes for MSX2.

By flyguille

Prophet (3028)

flyguille's picture

04-02-2004, 12:41

i think the succesfull of msx2 pushing out msx1, is not the graphics in all, are the memory mapper, because in msx1 is hardly program the upper 16kb, then on msx1 the lot of soft only are able to use the middle 32kb as much for code, and a part of last 16kb for variables. In msx1 for use the uppper 16kb the programmer need programming a library set and an interrupt management, or special faster rutine for use that space as data only. With the mapper is very easy because you can select the 3# page at 8000-bfff include from basic if you know how install basic program to &hc000 with 3 poke's writes.

By BiFi

Enlighted (4348)

BiFi's picture

04-02-2004, 13:23

POKE &HC000,0
POKE &HF676,1
POKE &HF677,&HC0
NEW

That moves the Basic bottom to the beginning of page 3. Wink

By flyguille

Prophet (3028)

flyguille's picture

04-02-2004, 13:33

POKE &HC000,0
POKE &HF676,1
POKE &HF677,&HC0
NEW

That moves the Basic bottom to the beginning of page 3. Wink

better a " RUN"FILENAME" " instead NEW.

By ronin

Supporter (13)

ronin's picture

25-02-2004, 22:39

Well... it has been a while, I lost my path to this thread ^^;... j/k, I was a bit busy with the finals and I study in another city so I dont have a pc there.

Well just to talk about some of the subjects I missed in that month...

Ed Robsy, thanx for your idea certainly its prolly the best way to store the maze without any compression, I tried something before reading your idea, I am actually storing the maze with a binary matrix so I just need to know where is a wall (1) or where is a path (0) I know the maze will be different since I wont have thin walls and your game does have them well... maybe I should rewrote some things, anyway I managed to write an recursive algorythm that creates random mazes so maybe I wont be storing mazes in the final game just generating them in different sizes... still dunno at the moment I just can walk through a randomly generated maze and reach an exit not much i know. Btw are you spanish?

About the fact MSX is or isnt dead well, I must say good machines will never die, so while there is someone who still appreciates that machine and maybe someone who can develop things it wont be dead. The same goes to all the machine which arent really hi end one like MSX-2 and such so as I saw so much activity in this forum I can say MSX will last forever Smile.

And about all the latest technical posts I cant say a thing I just did very little in asm so I kinda got lost reading all that stuff, I know the whole freedom is in asm but despite I enjoy having a lot of freedom when coding, I must admit I still need to have some stuff already done by the language, thats why I like c (despite im not very good yet)

Regards,
ronin

By BiFi

Enlighted (4348)

BiFi's picture

26-02-2004, 07:41

>>POKE &HC000,0
POKE &HF676,1
POKE &HF677,&HC0
NEW

That moves the Basic bottom to the beginning of page 3. Wink<<

better a " RUN"FILENAME" " instead NEW.That does the trick too. That NEW was just to adjust the system to its new Basic bottom, and since loading a Basic program in a way does a NEW before it actually loads the program, the result is the same.

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