Also looking for a game

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By pitpan

Prophet (3144)

pitpan's picture

01-02-2004, 12:16

If it helps, in SNAIL MAZE I use 2 bits to store every laberynth block, and there are only 4 differente blocks. Graphically represented is something like this

00000000 BLOCK 00 - FREE CORRIDOR
00000000
00000000
00000000
00000000
00000000
00000000
00000001

00000001 BLOCK 10 - VERTICAL WALL
00000001
00000001
00000001
00000001
00000001
00000001
00000001

00000000 BLOCK 11 - HORIZONTAL WALL
00000000
00000000
00000000
00000000
00000000
00000000
11111111

00000001 BLOCK 03 - HOR. AND VER. WALL
00000001
00000001
00000001
00000001
00000001
00000001
11111111

So, without compressing, I am able to code every stage (32x16 blocks) in 32x16x2=1024 bits=128 bytes. Compressing that, you can store a lot of stages in a tiny amount of memory.

Keep MSXing!

By anonymous

incognito ergo sum (116)

anonymous's picture

01-02-2004, 15:03

About "the problem", I do not share the same viewpoint. My tiny 32 KB product simply CANNOT RESIST to be compared with your huge and professional project for high-end machines.

I didn't know MSX2 with 64 kB RAM was an high-end machine!
I might be wrong, but I think there are more MSX2 computers with 64K RAM than MSX1 computers with diskdrive!

By thinlizzy

Champion (258)

thinlizzy's picture

03-02-2004, 16:46

>>Again: all in assembler. I even developed my own assembler, GAL. GameBoy, GameBoy COlor and Super GameBoy were programmed in asm.<<

Most GameBoy Color games were programmed in C. Then again, most GameBoy Color games were total crap.

don't blame C language for that, please

By thinlizzy

Champion (258)

thinlizzy's picture

03-02-2004, 16:47

Yes. ULTIMATE -PLAY THE GAME- was the name of the company. UK freaks specialized in Spectrum games. Some time later they created another well-known company: RARE.

yeah! spectrum was the father of filmation games. Head Over Heels is the best platform game of all times m(__)m

Land Stalker from sega genesis uses a similar engine too

By thinlizzy

Champion (258)

thinlizzy's picture

03-02-2004, 16:49

Perhaps NIGHTSHADE, from Ultimate? It is a FILMATION-2 game, that is, isometric view with 4 direction scroll. A really good game, but too similar to GUNFRIGHT, and I prefer this one.

Hope that this helps!

Ed Robsy

Gunfright rules

Night Shade sucks

By Ivan

Ascended (9298)

Ivan's picture

03-02-2004, 17:20

I have the japanese ROM boxed version of Knight Lore and I could kill for getting Gunfright, but I don't think it exits. My two favourites isometric games; this one and Alien 8.

Dioniso, you'll become a killer Wink

Gunfright and Alien 8 have their own japanese versions, both released by Jaleco in 1986.
Your collection still isn't complete.

By dioniso

Champion (479)

dioniso's picture

03-02-2004, 17:58

... so I'll prepare my guns.

By dioniso

Champion (479)

dioniso's picture

03-02-2004, 18:00

Now I remember I saw "Alien 8" in an auction where I bid ... not enouh ... (DAMN IT!). But I didn't know Gunfright existed in ROM version. Will I be able to sleep now?

By pitpan

Prophet (3144)

pitpan's picture

03-02-2004, 19:45

Yes! I have got the ROM image somewhere. I think you can find it easily in the regular ftp that everybody knows. It is the same game, but it does not say "Ultimate" but "ACG" (Ashby Computer etc.). Really cool, and only 32 KB. Do not askme how have they managed to fit the whole thing in only 32 KB, but it is very nice.

Perhaps we can ask Padial or any other MSX-hardware-maker to produce simple non-mapped ROM cards, and then we could produce some "real carts" again. I would like to do this, but the prizes are high. Anyone else interested to make a bigger (and cheaper) order?

Kind regards,

Ed Robsy

By dioniso

Champion (479)

dioniso's picture

03-02-2004, 21:46

and then we could produce some "real carts" again.

Yes, something like: http://matranet.net/ARK/GFX/NOAHCARD.JPG

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