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By anonymous

incognito ergo sum (116)

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30-01-2004, 22:49

ROFLMAO!!!

By anonymous

incognito ergo sum (116)

anonymous's picture

30-01-2004, 23:23

I mean you could become the one to bring some light to the gaming industry, actually most of developers are using just engines done by id software or other companies to make just even more fps or games like that you know, no original stuff and lots of clones, and nothing like 20 years ago when MSX shaked the ground.

First... Oh hail the saviour!!!

Second... To my knowlegde, Robsy has NEVER produced ANYTHING original so far, so if you complain about "no original stuff and lots of clones" you definitely should not turn to him.

Third... I'm still laughing LOL! this has got to be the most major butt licking I've ever seen Tongue

Shocked!

By pitpan

Prophet (3144)

pitpan's picture

30-01-2004, 23:57

Ronin: thank you for your kind words, but I think that there are many other programmers in the MSX scene that are much better than me.

For example, GuyveR [Mr. Lesparre] is a really good programmer. Unluckily, his social habilities aren't such as good as his programming skills.

I am not coding original games, but at least I am coding for the MSX system and I follow my own principles. Technical quality and playability are my main goals. I do not claim to be original, because until now I have not published any original game concept.

But I code and I will continue coding.

By snout

Ascended (15184)

snout's picture

31-01-2004, 02:55

Ronin... pitpan is not the only MSX programmer coding in ASM. If you take a look in our downloads database, I think more than 70% of its contents were coded in ASM. on MSX, it's the best way to go if you want to produce cool stuff. And MSX ASM is perfectly understandable.

I, indeed, would like to see Pitpan to use his great programming skills to create something original for a change, or at least to add several original things to an existing game concept. (I was part of the team that did 'Not Again!', a combination of Pong and Breakout adding several never-seen-before features that made the game new and fresh).

The 'hey, look! MSX can do this too!'-effec tis cool, but the 'hey, look! MSX can do this even better!' is a lot more satisfying. Indeed, there are some difficulties (finding a GFX artist and a composer), but I think that you'll be able to find some skilled ones in our forums. Development time might increase, too... but it's all worth it, especially since it's a lot more fun than creating direct ports.

Keep in mind that there are some developers (read: game companies) that don't appreciate it when their products get ported, not even on an 'obsolete' system like MSX. But even Konami tends to loosen up a bit lately and at least seem to understand the difference between direct ports and fangames.

By BiFi

Enlighted (4348)

BiFi's picture

31-01-2004, 08:22

Second... To my knowlegde, Robsy has NEVER produced ANYTHING original so far, so if you complain about "no original stuff and lots of clones" you definitely should not turn to him.To adapt a quote of a Fuzzy Logic demo here: Always predictable, never original Smile

By pitpan

Prophet (3144)

pitpan's picture

31-01-2004, 09:20

The final version will include some new features not included in the original game, as well of original sound and some other details. I hope that you'd like it.

See you soon,

Ed Robsy

By SolidEric

Champion (332)

SolidEric's picture

31-01-2004, 12:49

Nice looking game Robsy! Keep on making games! I don't mind if they're not original. Wink

By anonymous

incognito ergo sum (116)

anonymous's picture

31-01-2004, 14:44

For example, GuyveR [Mr. Lesparre] is a really good programmer. Unluckily, his social habilities aren't such as good as his programming skills.
Thanks for the compliment, pitpan Smile

About my social skills, I had to reassign some braincells from that area in order to become a better programmer Wink

You do technically impressive things on the MSX1, which I highly respect. However, you picked one project a year ago that's a threat to everything I believe in, so don't expect me to cut you any slack.

We could've become good friends... Now, you can just kiss my lovely ass!

By pitpan

Prophet (3144)

pitpan's picture

31-01-2004, 15:34

This is a really clear statement, Patriek.

Despite your beligerance, I think that in a near future we would be able to forget our differences. As I said in my previous post, I do think that you are one of the best coders around, as you have demonstrated with your productions. I thought it was impossible to do dynamic-recompilation in the MSX system, but GEM proved me wrong.

About "the problem", I do not share the same viewpoint. My tiny 32 KB product simply CANNOT RESIST to be compared with your huge and professional project for high-end machines. So, there is no real concurrence and thus, we should not have any problems. I look forward to buy it! I love the concept and that's why I coded my own simple version.

Kind regards and keep MSXin'

By ronin

Supporter (13)

ronin's picture

01-02-2004, 01:12

Ed Robsy, I saw most of your stuff, and yeah I checked SNAIL MAZE, quite good in my opinion, I never tried that on a Master System tho (will try in a friend´s), but its good, indeed im currently attempting to do a game involving some random mazes and probably I could get some inspiration looking at your remake Smile, still cant belive you coded it that fast Smile Im still working my way to make the maze "perfect"

Snout, thanx, I´ll have a look at the download database Smile, I didnt even have time to do such thing, I´ve been quite busy with school and other stuff lastly, I never meant to offend other ppl coding for the MSX or MSX2, surely there are some talents round here but I just havent enough time now to check things you know

And as for the Guyver comments, it seems I revitalized some differences you had here, first that wasnt my intention, and second I said what I thought, I like the stuff he coded, I know it is mostly based on other games previously released but that doesnt means its not good, and if you Guyver had read my previous posts more carefully, I said i didnt know ppl were developing big things for MSX so I never tried to compare his stuff with any other´s since I am new here, so no offense but you should a) read better and b) respect ppl as ppl keep respecting you

Regards,
ronin

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