Also looking for a game

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By ronin

Supporter (13)

ronin's picture

28-01-2004, 19:52

Dioniso, how would you get those gems? I mean I thought it was pretty hard nowadays, and I think I havent seen any Msx stuff in a shop for a couple of years, so probably those are from another user personal collection maybe?

Regards,
ronin

By dioniso

Champion (479)

dioniso's picture

28-01-2004, 20:40

Dioniso, how would you get those gems?

Through eBay and some users, like Loose-Logic, from Japan.

By pitpan

Prophet (3144)

pitpan's picture

29-01-2004, 15:54

I see, so you like the way of the lone coder, well I havent ever met a "pro" but by what I have read in mags and such its a hard life, you have to live to code I think and your social life tends to dissapear. By the way since you code games maybe you can tell me, well I assume you code for the MSX, am i wrong?, what I was wondering is, what language/tool you use to code for MSX? because I must admit I coded very little things with Basic (1.0 the one in MSX I) but I think there should be better ways, I have read somewhere that this is done in C or maybe assembler or maybe Im totally wrong... well Im just a bit curious about that Smile.

I code just for the first generation MSX, and that requires assembler. Perhaps you could do something in C, but that will be too slow for the poor little MSX1 and its raw VDP.

Oh and since you said you had the oportunity to become pro in GameBoy Colour industry, I assume you can also code for GameBoy? I heard it is really hard to code for any GameBoy´s, because its quite like coding in assembler, and coding a full game in that has to be way too hard.

Again: all in assembler. I even developed my own assembler, GAL. GameBoy, GameBoy COlor and Super GameBoy were programmed in asm. Gameboy Advance is fast enough to be programmed in C (with a good library coded in asm, of course).

About Ultimate, yes they were great, despite I just know like half of their master pieces I can say I agree, its a shame they did few games for the MSX, guess its all the time like this, recently Rare changed their target and left Nintendo to start developing for Microsoft, it was such a shame for Nintendo users too.

But what I didnt know is that the japanese market worked that way, I mean I thought the same formats were used all over the world for the MSX, but looking at what you said I think they use more the Rom cartridge format? or maybe it was the only format available there?

They also had cassettes, but most of the games were published in ROM format: fast load and reliability.

Kind regards,

Ed Robsy

If you want to see something coded in asm, have a look at http://www.robsy.net
GURU LOGIC and PSG SAMPLER are some examples.

By anonymous

incognito ergo sum (116)

anonymous's picture

29-01-2004, 16:18

Again: all in assembler. I even developed my own assembler, GAL. GameBoy, GameBoy COlor and Super GameBoy were programmed in asm.

Most GameBoy Color games were programmed in C. Then again, most GameBoy Color games were total crap.

By pitpan

Prophet (3144)

pitpan's picture

29-01-2004, 17:17

As you've said, some bad games were coded in C. But others were programmed in asm and despite that were really awful. Others were amazing. I do love the Zelda games for the GBC, and also the latest STREET FIGHTER was incredible: fast and furious action with bright detailed graphics!

Perhaps the time has come to include GBC in the retrocommunity. Would it be a good idea to share game concepts between GBC and MSX?

Kind regards,

Ed Robsy

By anonymous

incognito ergo sum (116)

anonymous's picture

29-01-2004, 18:55

The GBC community is *empty*. Everybody left to do GBA development or quit altogether.

By anonymous

incognito ergo sum (116)

anonymous's picture

30-01-2004, 13:47

As you've said, some bad games were coded in C. But others were programmed in asm and despite that were really awful. Others were amazing. I do love the Zelda games for the GBC, and also the latest STREET FIGHTER was incredible: fast and furious action with bright detailed graphics!

About Games written in C ...

One day I had the idea of looking for standard C routines inside several ROM games.

And .... surprise! Some games such as R-Type and Ninja-Kun (msx2) were coded (at least partially) in ASCII-C !

By ronin

Supporter (13)

ronin's picture

30-01-2004, 19:14

Ed Robsy, I have a look at your page, and its great!! (you even have a spanish version Smile), I thought actually the ppl developing for MSX just were doing very little things but your stuff is impressive, and all coded in asm, even more impressive Smile. You surelly are skilled to become a pro in any of the GB where you can code in asm, but I was wondering, being that skilled... have you ever tried with a hi level language? I mean you could become the one to bring some light to the gaming industry, actually most of developers are using just engines done by id software or other companies to make just even more fps or games like that you know, no original stuff and lots of clones, and nothing like 20 years ago when MSX shaked the ground.

Regards,
ronin

By ronin

Supporter (13)

ronin's picture

30-01-2004, 19:18

Dioniso, I didnt know that at Ebay you could still find MSX, I did a quick search and yeah they have some stuff Smile guess I´ll keep that in mind, dont know if I will get something or not (mostly because Im still a student) but its good to know that, thanx Smile

By pitpan

Prophet (3144)

pitpan's picture

30-01-2004, 19:27

Ronin: thank you for your kind words, but I think that there are many other programmers in the MSX scene that are much better than me. The thing is that there are not many active programmers in the MSX1 scene at the moment. I will keep MSXing until the end of times.

High level languages? Yes, of course. I have done the way in the wrong sense: I started with high-level languages and then I moved to low-level languages. I am able to code in different languages, but I mainly use C/C++ and sometimes Pascal/Delphi for quick-n-dirty tools. But the real fun is in the assembly language, trust me. That is why I code: just for fun, and I also agree with the sentence "LESS MHz, MORE FUN!"

About joining the gaming industry, I have not considered it. There are really good programmers and designers out there, and if they do not produce better games is due to companies' time schedules and "productivity" issues. I do not like that kind of stress. In the other hand, if I fail to become an equities and stock market financial analyst, I will surely go back to the world of computers.

Kind regards!

P.S: By the way, have you played SNAIL MAZE? Download it from www.robsy.net

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