What do you think of King's Valley C64?
Does it reflect the MSX feeling?
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What do you think of King's Valley C64?
Does it reflect the MSX feeling?
Describe "MSX-feeling".
It's obviously a rather similar port but with better sprites, due to better hardware in those regards.
By feeling I mean the same simple and addictive fun of the MSX version.
Funny that they used the main sprite of kv2. Could also have been done on the original MSX version of course. But I actually like the sprite of kv1.
Funny that they used the main sprite of kv2. Could also have been done on the original MSX version of course. But I actually like the sprite of kv1.
Sprites and tile graphics are my work. Smile
Yes, I was inspired by the sprites of KV2
Great work! It captures the same spirit of the original!
It looks the real deal. However the sprites are off for me. Pimp the whole game or nothing at all. But not just one element.
In the end though gameplay is the most important thing and that seems to be done well.
In the end though gameplay is the most important thing and that seems to be done well.
We mainly worked on gameplay, where tests often took longer than the same encoding.
For the sprites it was a common choice with the awareness that they might not even like it. I simply took advantage of the greater definition of the C64, while still remaining in Konami theme with the character of KV2.
those kind of sprites are doable with ease even on a simple msx1. What do you mean of "greater definition of sprites"?
those sprites are far smaller than the maximum width of a sprite on c64. 24px.
I also see that on the main charater you used 3 monochrome sprites.
Nice port!
Looks nice indeed! It`s nice when our Classics are going to other platforms!
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