Fixed. Thanks, Pencioner.
Why are you in such a hurry to delete it? The wiki does indicate that many MegaRoms do not have these mirrors.
Because I already found the first people who used that information to adjust their software to take it into account. And so far we still have 0 evidence it's ever happening.
For example, the modifications for the ESE-RAM on your Garakuta cart may have caused it.
How do you know that these people adjusted their program because they read the wiki and not because they found mirrors? Anyway, these mirrors are not a problem.
For example, the modifications for the ESE-RAM on your Garakuta cart may have caused it.
I used K. Tsujikawa's diagram so it's easy to check. Either you look at the diagram if you understand it or check if all the ESE-Rams have these mirrors even using a mirrorless MegaRom, or not.
How do you know that these people adjusted their program because they read the wiki and not because they found mirrors? Anyway, these mirrors are not a problem.
Because when I asked the why the mirroring was added, the wiki article was mentioned as reference explicitly.
Where is the diagram you used?
Because when I asked the why the mirroring was added, the wiki article was mentioned as reference explicitly.
Can you give me their contact e-mails or at least tell me for which projects?
Where is the diagram you used?
@gdx Why do you not believe Manuel and ask for proof, while you expect us to blindly trust your recollection?
My ESE-RAM is not a recollection.
It was Alexey for the carnivore 2 project. I am not ver good in reading electronics diagrams. Can someone check whether it would possibly introduce the mirroring of page 0 and 3?
It's better that the Carnivore2 emulates these mirrors even if no game cartridge has these mirrors because there are ESE-RAMs with mirrors.
For example, I have a Rom which contains a collection of Konami games. Juno First & Sparkie are not playable on OpenMSX because these mirrors are not emulated. ESE-RAM SCC has also these mirrors.
They are playable if you emulate ESE-RAM....
There should not be a mix-up of ESE-RAM and what the ASCII8 and ASCII16 mappers do.