Konami must have done some MSX coding again!

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By POISONIC

Paladin (1012)

POISONIC's picture

22-10-2005, 17:20

The big question what did konami use to develop there msx games... a pc or a msx..... nowdays for their 3d games they use Softimage|xsi

By djh1697

Paragon (1643)

djh1697's picture

22-10-2005, 19:30

In the mid 80's I doubt a PC - what was the top of the range 16Mhz 386? Maybe some sort of mainframe, perhaps when some meets Kojima they could ask him?

By Latok

msx guru (3870)

Latok's picture

22-10-2005, 19:52

There was an interview with Kojima in the latest MSX Magazine...So some Japanese MSX users must have (had) contacts with him. For me, it would be most interesting to see with which uprogram they used to make their MSX music.

By MäSäXi

Paragon (1884)

MäSäXi's picture

22-10-2005, 20:02

It would not surprise me, if Konami does not have the sources anymore. Even (especially!) in large companies, storage space (both electronical and physical) is a costly thing.

I agree.

Actually I don´t know much about japanese companies, but in business world it is NOT unusual thing to throw sources to trashcan when every possible pence and cent have been drained out from their products and company knows, that when they can never do any more money with their now OLD FASHIONED product, what they do, of course, is to end that product line and clean rooms for new ideas and products.

Of course some companies in the world keep their sources, but not everyone, they are NOT YOU, they don´t still romantically cry that MSX is not dead, they are making MONEY, not making YOU happy MSX´er.

YOU as MSX lover, of course want to store every dirty piece of paper, even toilet paper used by dear old much loved KONAMI, but THEY DON`T NEED it anymore,when it´s completely used, it´s used and it can be thrown away/flush. Wink

Since in business world MSX has been long dead now, it is not too strange thing if konami doesn´t have the sources anymore.

of course it is POSSIBLE that they still have EVERY disk and demo cartridge and EVERY pieces of little sketch papers in some warehouse.... .

no, they don´t, think about stt who has some konami´s proto-beecards... is he really only one...?

if stt has bought those stuffs from someone, then it is not very hard guess, that someone had discovered, snatched, whatever, other konami stuff too, and maybe someone (someone other than old konami staff) has all sourcedisks and ripped sketch papers which konami proudly threw to trashcan when they were moving to newer machines. And then someone poor one who lived in the street found them and brang them to fleamarket and then someone bought them and so on and so on and nobody knows where whole lot is today and who owns them.

And what is better, maybe there are no sources left anymore, maybe trashmen emptied konami´s trashes to their lorry and emptied their lorry to dumping area. Smile

And so almost everybody stays in good faith that konami the god in it´s great wisdom of course have kept their holy sources so now every can still believe there IS konami msx heaven out there somewhere............

maybe we should open our eyes and see that konami heaven is here already, have been here, outside of japan last twenty years. Smile

By AuroraMSX

Paragon (1902)

AuroraMSX's picture

22-10-2005, 20:19

But storage space for all those Konami MSX games should not be much... like for Solid Snake a few MB for all graphics, sources and music in MSX format...

Even a few MB was a lot in the '80s Smile And the complete source and documentation to a project is a lot more than just the source code, graphics and music files: there's documentation, art, storybooks etc etc etc. I would not be surprised if the complete project documentation to e.g Metal Gear 2 comprised 1 GB (uncompressed).

And, I can image Konami keeping all that in store, for a couple of years. Until they run out of disk space and some manager decides that it's cheaper to wipe some old sh*t from the disks than to invest a couple of bucks and buy a new HDD.

Plus, I've actually seen companies -- even companies that use revision control systems like CVS -- being unable to call up the sources to a piece of software not even 2 years old!

By MäSäXi

Paragon (1884)

MäSäXi's picture

23-10-2005, 08:50

Even a few MB was a lot in the '80s Smile And the complete source and documentation to a project is a lot more than just the source code, graphics and music files: there's documentation, art, storybooks etc etc etc. I would not be surprised if the complete project documentation to e.g Metal Gear 2 comprised 1 GB (uncompressed).

And, I can image Konami keeping all that in store, for a couple of years. Until they run out of disk space and some manager decides that it's cheaper to wipe some old sh*t from the disks than to invest a couple of bucks and buy a new HDD.

Plus, I've actually seen companies -- even companies that use revision control systems like CVS -- being unable to call up the sources to a piece of software not even 2 years old!

Indeed! Smile

If someone(s) is able to write a game, it doesn´t mean, that same person(s) is able to DESIGN that game! If one(s) like to make great looking game with great playability, they usually need someones who have great ideas and who can draw great looking sketch to paper!

Of course there are MSX´ers who can do lots of coding and nice grafix even if they can´t draw recognisable doggie on the paper, but (good) industry needs artists too!

By MrRudi

Hero (525)

MrRudi's picture

23-10-2005, 21:17

As some xtra input...Kojima writes himself:


Tomorrow I will begin double-checking the reissued version of the MSX version of Metal Gear, including the sound. Not many people on staff know about the MSX version. I appreciate how clear Makyamon's memory remains about his experiences as an MSX gamer. Thanks to his careful work, the tone has become closer to the original sounds of the SCC sound source.

and


Once more I am checking the MSX version of Metal Gear that will be included in Subsistence. Every time I want to open a door I have to select the exact keycard that will open that door. For instance, when the player must run through all of the keycards in the gas room, he must enter the equipment submenu and change the equipped item from the gas mask to one of the keycards. While I'm testing the keycard on the door, Snake's life diminishes because of the poison gas. I got crushed by a tank while trying all the different cards for the door.

When the MSX version was ported to cell phones in Japan I was asked, "Should we update this part of the gameplay to the current standard wherein the player just holds the card and the door opens if it's at any level of access below the player's maximum level of security clearance?" The original idea was to experience the thrill of choosing the exact right card to escape while enemies close in on Snake. I insisted we keep the original idea.

By Mirg

Expert (88)

Mirg's picture

23-10-2005, 22:09

I got crushed by a tank while trying all the different cards for the door.

Hahahah, neat. I can imagine him sitting at his computer, not remembering what keycard to use, going like: "Come on, stupid door! Open up! I *made* you!" Tongue

By POISONIC

Paladin (1012)

POISONIC's picture

23-10-2005, 22:47

Big smile

By BiFi

Enlighted (4348)

BiFi's picture

24-10-2005, 08:18

I really doubt no-one in Japan made maps of the game and have them published is a magazine Smile or Kojima still having a list somewhere Smile

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