Imagine... (finish your MSX wish)

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By Daemos

Paragon (1886)

Daemos's picture

07-04-2021, 15:42

Openmsx debugger is absolute bliss. Without it one particular game would have never seen the light of existence.

By MsxKun

Paladin (968)

MsxKun's picture

07-04-2021, 16:37

... a female MSX user who is single, nice, about my age, and wants to make MSX games (and other stuff) with me Running Naked in a Field of Flowers

Yes, no miracles!

By wyrdwad

Paladin (916)

wyrdwad's picture

07-04-2021, 16:46

Meits wrote:
Manuel wrote:

...the 8-bit guy starting to love the MSX

Yeah, too bad... The nicest youtube series, of which 8 bit guy is one, are hosten from countries that have no history with our system. Can't blame them to not show MSX.

LGR's got an MSX2, though, that he showcased in a video a while back. I've long considered making an LGR Thrifts game on MSX and sending it to him to play on his show -- I think he'd appreciate that, and it would help give the MSX community a bit more exposure, too.

-Tom

By aoineko

Master (129)

aoineko's picture

07-04-2021, 17:08

Manuel wrote:
aoineko wrote:

... a good debuger for OpenMSX ^^

You don't consider it good enough? :S

It's not the subject of this topic but I think docking system is a nightmare (on Windows) and the debugger lacks visualization tools (sprites/tiles) like on Meisei or Emulicious.
Any way, let me dream. ^^

By Daemos

Paragon (1886)

Daemos's picture

07-04-2021, 19:15

Quote:

... a female MSX user who is single, nice, about my age, and wants to make MSX games (and other stuff) with me Running Naked in a Field of Flowers

Yes, no miracles!

Ohw Wink it is possible trust me. That girl is not single any longer.

By albs_br

Master (225)

albs_br's picture

07-04-2021, 20:10

aoineko wrote:

a way to control a MSX from a PC to facilitate the development/debug of new program on real hardware

That's is possible: a cartridge with an EEPROM (such as AT28C256), being rewritten at each build, connected to the PC some way (USB, ethernet, wifi), the circuit on cart may be an Arduino, Raspberry Pi, ESP32, etc.

I could bet such a thing already exists.

For me, openMSX, being 99.99% faithful to the orginal hardware solves the matter, plus once a week/month copy to a SD card and run on real MSX.

By PingPong

Prophet (3664)

PingPong's picture

07-04-2021, 20:26

Manuel wrote:

...the 8-bit guy starting to love the msx

Hopeless, the 8 bit guy is a sad commodore fan, it's life is commodore and nothing, did you notice that even in some video he did where computers do not have nothing to do, it ALWAYS find a way to poke some commodore (preferably c64) thing around?
;-)

By PingPong

Prophet (3664)

PingPong's picture

07-04-2021, 20:29

Manuel wrote:
aoineko wrote:

... a good debuger for OpenMSX ^^

You don't consider it good enough? :S

It's already exceptional IMHO

By PingPong

Prophet (3664)

PingPong's picture

07-04-2021, 20:31

my wish: a more effort in squeezing the msx1/2/2+/turboR capabilities. Today we see some quality homebrew productions that make shame to some other '80 commercial products. ( Rastan Saga ? ;-))

By Manuel

Ascended (17695)

Manuel's picture

07-04-2021, 20:33

aoineko wrote:
Manuel wrote:
aoineko wrote:

... a good debuger for OpenMSX ^^

You don't consider it good enough? :S

It's not the subject of this topic but I think docking system is a nightmare (on Windows) and the debugger lacks visualization tools (sprites/tiles) like on Meisei or Emulicious.
Any way, let me dream. ^^

Well, does that mean the whole debugger is 'not good'? Anyway, just don't use the docking system....

It could be extended with more graphics stuff indeed (it only does most parts of bitmap modes).

For sprites, there's also an experimental Tcl script to inspect them: try sprite_viewer on the console. And for tiles, similarly there's a tile viewer: view_tile [number]. There are 2 commands exposed for the tile viewer, see the list at about tile.

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