Street Fighter 2 - MSX - Who plays this game ?

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By Maggoo

Paragon (1214)

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20-03-2021, 12:38

Wasn't there a release of Pointless Fighting which actually included the SF2 intro and title screen or did I dream that up? Either way, I would love to see a complete version and possibly a cart physical release!

By Victor

Champion (499)

Victor's picture

20-03-2021, 14:01

norakomi wrote:

I worked several months on it, and got to this point:
Downloadable Rom:
https://www.dropbox.com/s/1mzs4ia5itikril/streetfighter.rom?dl=0

Here is the version with "Street Fighter" logo

Nobody has downloaded and tried that version?????

By gdx

Enlighted (4717)

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20-03-2021, 14:41

I tried but I can see the title only. Capcom's jingle sounds a bit different from the original.

By Daemos

Paragon (1952)

Daemos's picture

20-03-2021, 15:31

Quote:

I tried but I can see the title only. Capcom's jingle sounds a bit different from the original.

the original sf2 port by norakomi needs a little adjusting in the romloading and memory management code. Since all the sources are a little bit alike we can very quickly sort that out and then the game will start on every msx. Cool Smile

By tfh

Prophet (2979)

tfh's picture

20-03-2021, 16:19

Daemos wrote:
Quote:

I tried but I can see the title only. Capcom's jingle sounds a bit different from the original.

the original sf2 port by norakomi needs a little adjusting in the romloading and memory management code. Since all the sources are a little bit alike we can very quickly sort that out and then the game will start on every msx. Cool Smile

So I noticed. it also doens't work on WebMSX. A "fixed" version would indeed be welcome Smile

By syn

Prophet (2065)

syn's picture

20-03-2021, 18:15

tfh wrote:

A "fixed" version would indeed be welcome Smile

A fixed version already exists http://msxbanzai.tni.nl/compo/2014/entries.html

By tfh

Prophet (2979)

tfh's picture

20-03-2021, 18:26

syn wrote:
tfh wrote:

A "fixed" version would indeed be welcome Smile

A fixed version already exists http://msxbanzai.tni.nl/compo/2014/entries.html

I am aware of that version. But I'd rather see it with the original title screen.

By GhostwriterP

Hero (619)

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20-03-2021, 18:32

norakomi wrote:

GhostwriterP wrote a super cool tool and a piece of asm code

Yeah, those were the days Cool

Still think a beat'em up would be more fun than street fighter... we can have our own Paprium Wink

By norakomi

Paragon (1092)

norakomi's picture

20-03-2021, 18:57

This version works with the keys
. soft punch
/ hard punch
; soft kick
" hard kick
You need to press those keys to start the game.
The last character I was working on is Vega, which isn't finished.
This is the screen with characters:
https://www.dropbox.com/s/mi284nar89zt29c/Image1.jpg?dl=0

I was planning to add a unlock feature, where slowly as you progress, new characters unlock.
I wanted to add epic characters from other games as well, like Haggar from Final FIght (see screenshot)

Quote:

could you tell us a bit more about the techniques you used to get this pulled off?

The concept is simple.
screen 5, page 0,1 and 2 are visible pages through which you swap every frame.
So a triple buffer system. Page 3 has only the background, which is used to restore the other pages.
Every frame you remove the characters from a page that is not displayed to clean that screen up using copy commands and at the same time you build up characters in the other page that is not displayed using out/otirs commands.

Quote:

is it possible have a good quality audio (music, sfx and voices) using the SCC?

sure

Quote:

To me the current version lacks a little bit of background scrolling too, to be perfect, but the limit to the MSX possibilities may be there?

background scrolling is not an option. Technically it's possible but the framerate would probably go down to 10 fps or worse.

By iamweasel2

Paladin (685)

iamweasel2's picture

20-03-2021, 22:33

I was wondering, is there a reason to explain the crooked energy bar ?

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