Scriptile development thread

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By wolf_

Ambassador_ (10076)

wolf_'s picture

16-01-2023, 20:14

A 15-frame 32x32 explosion using black, brown, orange, yellow and white.

##class pal;palettes 1;presetpalette grred;changes 1@@##class tile;tiles 16 32 32 2 2\.ncircle 0 0 5 1 1; circle 0 0 2 3 1\.n\.ninctile\.n\.nvar p 2\.n<15\.nseed\.nparticles 15 15 50 #p .5 1.1\.nconvolve 0 15 add\.nincvar p\.nfade0 4 1 -4\.nallcolors sub 2 1\.nallcolors dm 4\.ninctile\.n>

I also noticed two flaws; convolve isn't in the command reference, and the parameters for the particle command in the command reference are incomplete. ^^; Will be fixed in the next release.

Convolve [texture_unit] [destination_color] [method]
[method] being something like timp, add etc. For lighting effects, use 'add'.

Particles [low_color] [high_color] [amount_of_particles] [phase] [low_radius] [high_radius]

By ro

Scribe (4865)

ro's picture

24-01-2023, 10:43

/offtopic
Konamiman (Nestor), I'm trying to get in touch with you via e-mail, but haven't received a replay. Is there any other way to be in contact with you? Just wanna buy you a drink, that's all Smile

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