Freedom Fighter - Rise of humans *WORK IN PROGRESS*

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By thegeps

Champion (356)

thegeps's picture

20-01-2020, 10:37

Yes, don't worry. Sound fx will be implement. I have to create them (and original bgm too). The player (and the tracker) that I use can play both bgm and sfx

By santiontanon

Paladin (871)

santiontanon's picture

20-01-2020, 17:17

nice!! I think the new "boss hit" effect looks very good!

By Totta

Rookie (23)

Totta's picture

05-02-2020, 15:10

So far the game looks amazing but if there is something that has always bugged me with games from the 80's and 90's is that all explosions look the same. If possible, why not have a gallery of 5-6 different kinds of explosions and randomly pick one when a ship is hit or perhaps assign a certain kind of explosion to a certain enemy? It might sound like a minor improvement but I think it might actually add something without eating upp too much resources, right?

By thegeps

Champion (356)

thegeps's picture

05-02-2020, 15:49

to say the truth I haven't enough space for another (or more) explosion sequences. Explosion are sprites and have 3 frames. All sprites data are full. I have to erase 8 sprites and load new data to draw middle level boss... and just after he is died I have to reload prec rased data in VRAM... don't forget that when using 16x16 sprites you have only 64 sprite definitions. And I have tree frames for each enemy

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