Freedom Fighter - Rise of humans *WORK IN PROGRESS*

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By thegeps

Hero (541)

thegeps's picture

04-08-2020, 16:20

I'm sorry, I won't write more until I speak to my lawyer. We need to consider whether there are details of an intellectual property infringement proceeding based on unauthorized publication of part of my game's code (secret codes, included within the source itself). The license granted to it allows only the distribution as is.
the whole code (or parts of it) cannot be published without my written permission or before I make the code public (and will do so in the future). So the thread is considered suspended until then.
I can't tolerate what happened.

By DaikuMaryuGaiking

Expert (109)

DaikuMaryuGaiking's picture

04-08-2020, 17:53

But what the hell are you talking about, you said yourself that you released the codes and that they were in ROM. The game is free and you have not registered any license, let alone if you paid more than 500 € for the SIAE (the only license that counts in Italy, remember it)
With the Hexer decoder I have often fixed some roms, on the advice of MSX Resource and MEISEI shows the VRAM of the MSX at any time. If this is a violation for you and you want to spend money with the lawyer, go ahead.

By hamlet

Scribe (3189)

hamlet's picture

04-08-2020, 18:28

Ok. I will stop your personal war at this point. For at least one week this thread is locked

By tfh

Prophet (2377)

tfh's picture

09-08-2020, 17:09

By thegeps

Hero (541)

thegeps's picture

09-08-2020, 17:25

Thank you tfh, my friend!

Added skippable intro and improved playability on level 2 and 3. Let.me.know your feedbacks

By thegeps

Hero (541)

thegeps's picture

10-08-2020, 09:36

Just received a bug report. I'll fix this evening in no time. I think I already know what the problem is:
During End Level Bosses fight, if a collision occour between boss and spaceship the player loses two lives. It didn't happened before (I did a lot of stress tests in the past against bosses). But recently I added a collision detection sprites-tiles routine, due to the complexity of 4th level boss laser pattern.
Before that, collisions were detected with invisible sprites in the boss borders (from where the bullets are shoot too) and by comparing coordinates between ship and lasers in case of enemy magaflare...
So I think I can simply fix it by checking the death flag before any collision check. If flag is already set then next collision check will be skipped. I'll do it this evening when back home from work. And obviously will update to v1.5 on File-Hunter
Thanks for report, guys

By thegeps

Hero (541)

thegeps's picture

10-08-2020, 19:31

Bug Fixed and added variable enemies fire rate. Now they fire less in the beginning and their rate will grow during game progress. V1.5 will be updated at File-Hunter this evening. Have fun!

By tfh

Prophet (2377)

tfh's picture

10-08-2020, 21:04

thegeps wrote:

Bug Fixed and added variable enemies fire rate. Now they fire less in the beginning and their rate will grow during game progress. V1.5 will be updated at File-Hunter this evening. Have fun!

BBQ is done, so... the files are updated Smile
Hope everything went well after those beers Smile

By thegeps

Hero (541)

thegeps's picture

13-08-2020, 17:19

Levl3 End Boss bug fixed. Wait for v1.6 update on File-Hunter this evening Smile

By albs_br

Expert (117)

albs_br's picture

13-08-2020, 18:32

Will these improved versions be valid for the MSX dev? My guess is that will not. They update only until the deadline (30th july), unfortunally.

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