Can someone explain or have code that would explain how they did this on the Intellivision.
I understand how the randomness of the maps occurred by others writings but I do not understand so much as the process.
The intellivision was very limited on memory so it is in conflict with my ideas on how.
If I were to make a game like that on the MSX (forget the scrolling part for now) it would be something like this.
A Pattern assigned to a number as in 8 patterns 0-7 for 8 rooms.
Load that pattern into a buffer then print that buffer to the screen.
Am I on the right track?
Is there a name for the technique they used for the original game because I see this being used in others programs so they have to be teaching this in a class somewhere.
Is this in a book, github....anywhere.
I thought it would be cool to write a new game with that style of maze crawling but in Z80 assembly.
Problem is that there is limited memory and if they can do it on the intell then it should be doable on the MSX.