Creating pixel art

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By Grauw

Ascended (8310)

Grauw's picture

10-07-2019, 00:44

I think the amount of subtlety is enough, although even more black would work as well I think, for deeper spots if the back wall is irregular for example. I get a slight boxy feel from the straight lines so irregularity could maybe break it up a bit. Also, a tapestry just came to mind. I wonder where the robber is Smile, in a cave, a ruin, an alleyway, or a palace?

Well I hope those are enough ideas because I’m going to bed now Wink. Looking forward to the end result!

By sd_snatcher

Prophet (3031)

sd_snatcher's picture

10-07-2019, 04:17

R_Leo_1 wrote:

I'm indecisive on how I feel about this background for this piece, could I get some feedback or suggestions?

I liked the original design of this image a lot. The charming character design, the smoking effects around the genie, the light beams, the whole composition of the scene, etc.

IMHO, the only "problem" was that the lighting effects you tried to achieve are incredibly hard on the MSX1 palette. Kudos for you for even trying to do this, but with direct color mapping you noticed that you quickly got out of colors. This is why it ended up feeling somewhat greenish and lacking both depth.

I took the liberty to recolor the image using color illusion tricks to fool the brain perceive a higher number of colors than there really is, and used it to achieve the lighting effects I think you were going for. As a bonus, I also reworked some parts to hide the color bleed.

See if you like it:

By R_Leo_1

Expert (68)

R_Leo_1's picture

10-07-2019, 05:01

sd_snatcher wrote:
R_Leo_1 wrote:

I'm indecisive on how I feel about this background for this piece, could I get some feedback or suggestions?

I liked the original design of this image a lot. The charming character design, the smoking effects around the genie, the light beams, the whole composition of the scene, etc.

IMHO, the only "problem" was that the lighting effects you tried to achieve are incredibly hard on the MSX1 palette. Kudos for you for even trying to do this, but with direct color mapping you noticed that you quickly got out of colors. This is why it ended up feeling somewhat greenish and lacking both depth.

I took the liberty to recolor the image using color illusion tricks to fool the brain perceive a higher number of colors than there really is, and used it to achieve the lighting effects I think you were going for. As a bonus, I also reworked some parts to hide the color bleed.

See if you like it:

I'm glad you liked the image, and I really appreciate the feedback! I do really like your reworking of the image, it does look a lot more colorful, and thanks for the link to the color illusion tricks page, that'll be helpful. I really like how the light blue looks in place of the green beams, so I'll try incorporating that into the final image. I've already implemented a new background for the image, but I could definitely switch back to the original if it ends up looking better in the end, I'm gonna do edits for both and just upload them together and everyone can decide which works better. I'm gonna try to differentiate as much as I can from your edit though, since I don't want to take any credit for something you did lol.

By sd_snatcher

Prophet (3031)

sd_snatcher's picture

10-07-2019, 23:10

R_Leo_1 wrote:

I don't want to take any credit for something you did lol.

Hey, man! Don't worry about that. I was just playing with my crayons over your design. If someone does an arrangement of a music from Beethoven or the theme song from The Goonies, it's still credited to the original author, you know. Smile

And that was a common practice on the golden MSX days. The MSX-Fan magazine, i.e., included Pixel Art collections in their disks, and some of them were intended for the readers to colorise, add details and finish themselves:

But, if it makes you feel more comfortable, think of this contribution as a retribution gift, since you have been gifting us with so many beautiful images for quite some time. :)

Quote:

thanks for the link to the color illusion tricks page

I'm glad you liked it. Here are some more nice articles on this topic:

By R_Leo_1

Expert (68)

R_Leo_1's picture

11-07-2019, 02:36

sd_snatcher wrote:
R_Leo_1 wrote:

I don't want to take any credit for something you did lol.

Hey, man! Don't worry about that. I was just playing with my crayons over your design. If someone does an arrangement of a music from Beethoven or the theme song from The Goonies, it's still credited to the original author, you know. Smile

And that was a common practice on the golden MSX days. The MSX-Fan magazine, i.e., included Pixel Art collections in their disks, and some of them were intended for the readers to colorise, add details and finish themselves:

But, if it makes you feel more comfortable, think of this contribution as a retribution gift, since you have been gifting us with so many beautiful images for quite some time. :)

Quote:

thanks for the link to the color illusion tricks page

I'm glad you liked it. Here are some more nice articles on this topic:

Thanks for the links man, and the only reason I was a bit apprehensive to the edit was because I'm really adamant about my work being wholly original if possible lol, but of course suggestions are ususally fine, I guess it's just different when it's in an edited format. Oh and here's the piece, so far:

I'd like to know how the background is as well as the altered palette on the genie, I changed it to add more contrast. :)

By Grauw

Ascended (8310)

Grauw's picture

11-07-2019, 09:22

I think it looks absolutely stellar! The wall pattern looks really nice, intricate yet not busy, the shading on the wall, the cracked columns, the different colour on the jar and brick to make em more distinct, and the sparkle on the sword to hide the colour clash! (Also it draws a bit more attention to the sword which is good I think because previously it was easy to miss.)

I think the different colour used for the genie is an improvement as well, much better contrast now and the colours actually work together better than the brownish red did with the purple. I think it achieves that colour illusion that FRS was talking about (she still looks tanned to me, not blue).

By gdx

Prophet (2911)

gdx's picture

11-07-2019, 13:38

Nice pictures R_Leo!

sd_snatcher wrote:

OTOH, there are some images in your package that seem to have been converted from lossy sources, so they miss a lot of detail. For example, I could to find the original image of the FOREST.SC2 image drawn by Mermaid. It's part of the Vol.1 collection, and as you can see at the Retro Gallery, it has a lot more details than the VANJAUTN.SC2 in your package.

I retouched a little the picture.

By R_Leo_1

Expert (68)

R_Leo_1's picture

11-07-2019, 16:44

Grauw wrote:

I think it looks absolutely stellar! The wall pattern looks really nice, intricate yet not busy, the shading on the wall, the cracked columns, the different colour on the jar and brick to make em more distinct, and the sparkle on the sword to hide the colour clash! (Also it draws a bit more attention to the sword which is good I think because previously it was easy to miss.)

I think the different colour used for the genie is an improvement as well, much better contrast now and the colours actually work together better than the brownish red did with the purple. I think it achieves that colour illusion that FRS was talking about (she still looks tanned to me, not blue).

Thank you I really appreciate the feedback! This one was worth the work to get it just right lol.

By sd_snatcher

Prophet (3031)

sd_snatcher's picture

12-07-2019, 23:12

Quote:

I was a bit apprehensive to the edit was because I'm really adamant about my work being wholly original if possible lol, but of course suggestions are usually fine, I guess it's just different when it's in an edited format.

Ok, sorry. I should have asked before doing any edits. But it felt that one image would spare a thousand words, you know. Smile

I like the new version, and also think that sparkle was a nice touch to hide the color bleed on the sword. Also the new coloring of the objects around the green circle gave more depth that area. The orange color for the bikini came out surprisingly well.

But, if I may, I would like to suggest the following improvements:

  • The new background seems a bit too flat to me. Some highlights with the lighter tones of red would add some depth without drawing too much attention.
  • The tip of the sword is purple. It makes it a bit hard to figure out what it is, specially because the hat has a purple ornament on the top.
  • The new coloring of the Genie skin looks a bit off to me. I know you changed it to allow the orange bikini to work, but then the rest of the scenery (the villain, the background, and the pottery) should have hints of the presence of blue light to fool the brain that the whole scene is blueish. Then the brain would internally shift the hue with its own "white balance". But the light beams are green, and the hints of presence of light are all green too. IOW, it works best when the illumination of the scene is cohesive.

Tip: C64 artists are masters of the color illusion technique, sometimes even using more than one color of influence light in the scene. I linked some few examples below:

http://tomseditor.com/gallery/i/40328/cyberbird-by-lman&lang=en
http://tomseditor.com/gallery/i/1934/nightanday-party-versio...
http://tomseditor.com/gallery/i/1899/plug-it-by-ptoing&lang=en
http://tomseditor.com/gallery/i/3902/taikasormi-by-adam&lang=en
http://tomseditor.com/gallery/i/25/infestation-by-drterrorz&...
http://tomseditor.com/gallery/i/9040/nailed-it-by-razorback&...
http://tomseditor.com/gallery/i/3843/little-young-old-granny...
http://tomseditor.com/gallery/i/795/yus-chunk-by-ptoing&lang=en

By Grauw

Ascended (8310)

Grauw's picture

13-07-2019, 00:06

sd_snatcher wrote:

The new coloring of the Genie skin looks a bit off to me. I know you changed it to allow the orange bikini to work, but then the rest of the scenery (the villain, the background, and the pottery) should have hints of the presence of blue light to fool the brain that the whole scene is blueish. Then the brain would internally shift the hue with its own "white balance". But the light beams are green, and the hints of presence of light are all green too. IOW, it works best when the illumination of the scene is cohesive.

There’s blue smoke around… And also, there’s a well known blue genie ;).

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