Best C and assembly editor

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By Pencioner

Paladin (913)

Pencioner's picture

12-08-2019, 13:55

jseb wrote:

Am I the only one using Vim (neovim in fact) ?

No, we are two at least Running Naked in a Field of Flowers

By jseb

Rookie (28)

jseb's picture

12-08-2019, 14:01

Hehe Smile

~$ free -m
              total        used        free      shared  buff/cache   available
Mem:          16003        1858        4021         218       10123       13594

~$ code &
[1] 31113

~$ free -m
              total        used        free      shared  buff/cache   available
Mem:          16003        2459        3403         234       10140       12976

600Mb just for vscode (that i use with Unity3D).
640Mb should be enough for everyone™

By Timmy

Expert (103)

Timmy's picture

12-08-2019, 15:23

"Best" editors are likely to be paid, so if you just want to pay for the editor that you are using, then just go for it and don't bother with free alternatives.

I personally only care about making, finishing and releasing games so I don't really bother which one I use as long as it's adequate and one that I don't need to switch every three years. But if you need the best editor then it's fine too. ^_^

By Grauw

Ascended (8317)

Grauw's picture

12-08-2019, 15:49

Timmy wrote:

"Best" editors are likely to be paid, so if you just want to pay for the editor that you are using, then just go for it and don't bother with free alternatives.

I can’t agree with that at all. Firstly because I resent the implicit assumption that free software can’t be as good as paid software Wink. But I also simply can’t name any renowned IDE that is paid. The best most well known editors out there are all free: Eclipse, Visual Studio Code, Visual Studio, IntelliJ IDEA, etc. Though some of these also have paid pro versions, that doesn’t by definition make them better.

By theNestruo

Expert (106)

theNestruo's picture

12-08-2019, 16:59

DarkSchneider wrote:
theNestruo wrote:

But fonts are slightly more blurry

Try to configure the Consolas as font. I have already installed in my Win10 so maybe is included. I remember that when VS changed to ClearType technology there was problems concerning font rendering, and the solution was to use the Consolas font, that is a ClearType font type, that if I remember well, it changes the sub-pixel handling to target LCD display technology specific. There was even a downloadable pack for those versions (VS 2005 and 2008).
https://www.microsoft.com/en-us/download/details.aspx?id=17879

Unfortunately, it is not a font problem but a rendering technology problem.
As far as I know, native applications (such as Notepad++ or Sublime Text) use GDI-based rendering that handles sub-pixel hinting to make the fonts look crisp in screen (the classic Windows font rendering).
On the other hand, modern Windows applications (and specially browsers and electron-based applications) use a different technology (Direct2D or DirectDraw, I think) that gives a truer-to-paper font rendering, but losing screen-crispness as a drawback.

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