What happens when all which occurs within the interrupt exceeds the frame period?
Lets say my interrupt does this:
interr
Di (this is not neccecary, when the int. is called the int is disabled automaticaly,
but i just want to say that I keep the int disabled the whole time)
call putsprites
call scroll
call etc1.
call etc2.
call etc3.
call etc4.
call etc5.
EI
ret
Let's say this takes longer than one frameperiod.
Does that mean that halfway the call to this interr is done again,
resulting in a sort of loop, which hangs (because of possible push and pops)???????
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