Using Vscreen as a basis for a Space-Manbow like game?

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By [D-Tail]

Ascended (8234)

[D-Tail]'s picture

06-09-2004, 14:39


4- Blocky Moves - No Scroll (for the lazy ones Smile )

Referring to Pumpkin Adventure III? Lost World? Realms of Adventure? Tongue

Ah well, the Moonlight Saga gameplay is quite cool, but the spriteflickering is a bit, well... frustrating sometimes :|

By Maggoo

Paragon (1196)

Maggoo's picture

06-09-2004, 14:44


4- Blocky Moves - No Scroll (for the lazy ones Smile )

Referring to Pumpkin Adventure III? Lost World? Realms of Adventure? Tongue

Ah well, the Moonlight Saga gameplay is quite cool, but the spriteflickering is a bit, well... frustrating sometimes :|

I thought PA3 had scrolling ? Doesn't it ?

Haven't played Moonlight Saga so I can't tell. But I do remember some flickering also in Golvellius II and Super Cook. I guess it could be worked around with some proper level design.

By [D-Tail]

Ascended (8234)

[D-Tail]'s picture

06-09-2004, 16:21

PA3 doesn't scroll, no Smile

Moonlight Saga utilizes a full-screen smooth scroll. Vital information (Life gauge, Wisp's life gauge) is displayed through sprites. Furthermore, there's no real 'framework' whatsoever. That is, there's only the playfield, and nothing more (no fance borders or suchlike).

By Grauw

Ascended (8692)

Grauw's picture

08-09-2004, 13:14

They could have created something at the top/bottom using a screensplit...

~Grauw

By Grauw

Ascended (8692)

Grauw's picture

08-09-2004, 13:19

Sonic_aka_T: I think Metal Gear 2 is coded worse than SD-Snatcher... SD-Snatcher is quite playable all throughout the game, while MG2 often suffers from enourmous slowdowns... If I turn on 7MHz, the game really becomes twice as fast (and although it messes up the music I really do so on occasion just because it's much more playable).

~Grauw

By anonymous

incognito ergo sum (109)

anonymous's picture

08-09-2004, 15:25

Try R800 Smile

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