sprite poke

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By IC

Hero (557)

IC's picture

12-02-2004, 00:37

wasn't it short for RTFM?

By BiFi

Enlighted (4348)

BiFi's picture

12-02-2004, 07:33

I think it's the other way around... RTFM is short for the explanation GuyveR800 gave.

By zett

Hero (606)

zett's picture

13-02-2004, 17:23

guyverr800 I tryed it too find in the books I took.
and really I didn't find what I need.

BUT I ALLMOST READ ALL OF THEM BOOK ! in just those few week after oss.

but I thank you for All your help!!!(everybody thanx a lot!!!!)

I'm now allmost finished white the main code for my basic game!

and allso a lot of gfx are done LOL!

Thanx everybody!

By anonymous

incognito ergo sum (109)

anonymous's picture

13-02-2004, 21:00

Did you understand what you've read?
Did you type in the examples?
Did you experiment with them?

In short, did you master what you read?!

The information is all in there, if you really read and mastered it, you would be an ace MSX-BASIC programmer right now.

It took me years to learn BASIC, and even more years to learn assembly... You cannot learn it in a few weeks, unless you're gifted.

By snout

Ascended (15187)

snout's picture

13-02-2004, 21:04

Great to see you already worked things out, Zett, but...

Learning how to code the MSX takes time, especially if you want to push the MSX to its limits. Learning how to code is more than reading a book as fast as you can. Perhaps you should even take it as slowly as possible. Try and understand each example, try each example yourself in the programming language you're trying to learn and try to see what happens if you change a parameter or two.

It takes time, and I can understand your impatience, because immediate results are always cool. But: if you look a bit further than those immediate results, understanding what is REALLY going on then your coding skills will drastically start to improve.

I think it more or less happened to every coder. Getting a book, starting at page 1, thinking "bwaaaaaaaaah, I know this already", moving on to the middle chapters thinking "Hey, this is just like things I already know, I don't have to do the exercises, I understand it as it is written down already" and then moving on to the last chapters thinging "wow, this is way too difficult. I probably won't need it anyway". In the end you have _read_ the book, but you haven't learned a thing Wink

So, once again, my advice is: take some extra time to understand what the books are trying to learn you. Of course, if you have any questions.. feel free to ask Wink

By BiFi

Enlighted (4348)

BiFi's picture

13-02-2004, 21:11

It took me years to learn BASIC, and even more years to learn assembly... You cannot learn it in a few weeks, unless you're gifted.Believe me, I wish I had such a gift...

By Marty

Supporter (2)

Marty's picture

04-10-2004, 22:16

Anyone know why on sprite doesn't work in screen 8? I am using VPOKE for sprite manipulation.

By IC

Hero (557)

IC's picture

04-10-2004, 22:31

Screen 8 uses a different VPOKE address then when using sprites for Screen5. might that be an explination?

By NYYRIKKI

Enlighted (5442)

NYYRIKKI's picture

04-10-2004, 23:02

If you don't play with VDP registers, you can get always correct VPOKE address, if you use following method:

PRINT BASE ([screen mode]*5 +3) ' for Sprite attribute table
PRINT BASE ([screen mode]*5 +4) ' for Sprite pattern table

for more information, I suggest, that you look for example here:
http://www.work.de/nocash/portar.htm

By legacy

Hero (570)

legacy's picture

04-10-2004, 23:32

for more information, I suggest, that you look for example here:
http://www.work.de/nocash/portar.htm

That's a lot of information on one page.

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