"Show your stuff" thread

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By wolf_

Ambassador_ (9769)

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22-06-2007, 19:03

I think we'll have something to show, June the 27th, around 23:59 CET Tongue

By Huey

Prophet (2644)

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22-06-2007, 19:14

In a few days, you'll get a sneak preview of the game I'm working on... Smile
Is PT3 freeware?

Freeware? Uhh. Think so.
You'll need Vortex Tracker II. There is also an enormous package around (same site) with loads and loads of songs.

In that case I'll download it and make PSG music for you.
That would rock!!!

Can it be used in a laboratory level with high technical plants for monster production ?
Big smile Sure mate!

By SLotman

Paragon (1215)

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23-06-2007, 02:41

well, besides all games I made, I'm now working on this:

img.photobucket.com/albums/v431/SLotman/jhunt-1.png

To be released soon ;)

By dioniso

Champion (474)

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23-06-2007, 04:39

Is it a port from Colecovision?

By Maggoo

Paragon (1195)

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23-06-2007, 04:42

Is this Jungle Hunt ? Way cool game :-)

By Huey

Prophet (2644)

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23-06-2007, 10:35

Nice one!

By GhostwriterP

Champion (511)

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23-06-2007, 15:30

Alrighty then. Something I am not working on.home.planet.nl/~realfun/somethingelse.png
Made this experimental picture just for fun. Raise the standard a bit (and expectations unfortunately). LOL!LOL!LOL!

By wolf_

Ambassador_ (9769)

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23-06-2007, 15:42

What's the deal with the figures/sprites? Are they supposed to be layered sprites? Or is there some tight integration with the background I didn't spot? Tongue

By GhostwriterP

Champion (511)

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23-06-2007, 16:13

Layered sprites. First the front sprites will flicker (with 3 in line see picture). If more in line all will start flickering. I have no idea what it would look like for real. Can't be worse than conventional flickering.Tongue

By PingPong

Prophet (3449)

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23-06-2007, 16:46

@GhostWriter:Layered sprites. First the front sprites will flicker (with 3 in line see picture). If more in line all will start flickering. I have no idea what it would look like for real. Can't be worse than conventional flickering.Tongue
I think the flickering result will be less worse than conventional way to do.
Only a suggestion: in the bottom part there are two grayed enemies.
I think flickering will be less noticeable if the entire body (that actually is grayed) will be grayed only where the top enemy layer (white) have no pixels "on"
Basically the trick on the tecnique you are using is to let flicker the layer that have less pixel area that can disappear.
the human eye will non notice the small changes when they are very fast

this is IMHO a good way to get 4 msx1 colored sprites/scanline...

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