"Show your stuff" thread

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By Huey

Prophet (2644)

Huey's picture

22-06-2007, 11:33

As it seems that there is less and less activity in de MSXscene (which I do doubt). I thought that it might be a good idea to have a thread where you can post things to show your skills or what things you are working on .
This could be anything from artwork, tileset, music, code-snippets, idea's, etc.

Hopefully this can motivate and/or bring people together to combine their skills.

I'll try to kick-off with some screen2 tileset (based on the Megamangame) I made lately. It might be used for a running project (which has nothing to do with a Megaman type of game Wink )

img256.imageshack.us/img256/7813/factorytest2om7.th.png

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By wolf_

Ambassador_ (9767)

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22-06-2007, 11:43

heh, at least put the highlighter-square in some empty place prior to making a screenshot. Tongue Gfx looks nice, but I think they'd make more sense in context of a map.., do you have a map-editor in which you can hack some map together?

By Huey

Prophet (2644)

Huey's picture

22-06-2007, 12:03

heh, at least put the highlighter-square in some empty place prior to making a screenshot. Tongue Gfx looks nice, but I think they'd make more sense in context of a map.., do you have a map-editor in which you can hack some map together?

Ok, Not a really nice level but I hope this will give more of an idea what the tiles are for (The level editor is in a major rededesign atm)

img509.imageshack.us/img509/9145/factorymaphq4.th.jpg

By wolf_

Ambassador_ (9767)

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22-06-2007, 12:10

That surely looks like a game with potention!

By jltursan

Prophet (2164)

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22-06-2007, 13:17

Nice, nice graphics Huey!, I've always liked a lot the MSX "pipes" theme, the TMS fits so well with this kind of gfx... Big smile
Now the eternal question comes to my mind...., to animate the game, ¿software sprites?, ¿hardware ones?. The last flicker routines I've saw lately shows an enormous potential and with a good planning the results could be very good; but I'm always thinking on software sprites, examples like the ones seen in "The Cure" talk by themselves. With a bit of gfx work you can even reduce the jerkyness by drawing an extra set of frames aligned on 4 pixels boundaries. I think that there're a lot of things to try about this technique....

By poke-1,170

Paragon (1756)

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22-06-2007, 13:20

that indeed looks like a very decent platform game !

By viejo_archivero

Paragon (1372)

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22-06-2007, 14:55

Lookin' *really* good! Shocked!

By Huey

Prophet (2644)

Huey's picture

22-06-2007, 16:03

Thanks guys. But is there anybody else who has something to show?

Personally I'd like to see some PT3 PSG action Wink

By Huey

Prophet (2644)

Huey's picture

22-06-2007, 16:54

Thanks guys. But is there anybody else who has something to show?

Personally I'd like to see some PT3 PSG action Wink

I really hope to find some pt3 artists Crying Otherwise we will have to use NES conversion like this for example: Dragon Scroll - Konami
(which ofcourse do sound ok. But originality would be a big plus)

By JohnHassink

Ambassador (5408)

JohnHassink's picture

22-06-2007, 17:17

In a few days, you'll get a sneak preview of the game I'm working on... Smile

Is PT3 freeware?

In that case I'll download it and make PSG music for you.

By ARTRAG

Enlighted (6240)

ARTRAG's picture

22-06-2007, 17:29

Great graphic Huey, as always, you have the gift! Big smile
Can it be used in a laboratory level with high technical plants for monster production ?

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