And it is told that in many cases a non-functional turbo R diskdrive is caused by a belt on the drive which is replaceable... So don't throw it away just yet.
If you're going to throw it away, be sure to throw it in my direction
Hey Ro, as I've said in another topic, if you want to finish fubsy with new tunes, just ask tho I prefer to ditch the fmpac/musmod and use a 640k opl4 instead! (with channel limits if the z80 gets to hot)
Hmm... what kinda sound will we get without all that extra RAM?
How many ppl own 640k OPL4s? Even my MSX + OPL4 + AUDIO alltogether have less RAM than that. Jeez... how does your game fit on a disk?
At least I have a 640K OPL4 and I know about several others who have 512K+ too (even a couple with 1MB!).
Your MSX seems to be a bit low in the memory department
That opl4 RAM shouldn't be a problem, you can order it @ sunrise, for, uhm, about .. was it 35euro? (my bill is @ my accountant's place atm ). I rather 'enforce' users to get that additional 512k sram (and provide content for it!) rather than to get stuck with 128k for the rest of its life just because we went into the old msx habit of NOT expanding hardware and having a low standard as a result. With new OPL4 software coming up, there might be an opl4-revival, which means that NOW is the moment to upgrade to 640k and to set this as a standard.
There'll be games showing up with 640k support..! (really!) And 640k greatly enhances the possibilities for the composer, since the inernal ROM voices are cheapish.
Well aparently it won't fit on 1 disk... then use 2 disks! The first disk has a loader and has the samples, the second disk has the game, which uses the whole samplekit for all tunes.
And when installing on a harddisk or CF card, there's no problem at all.
That opl4 RAM shouldn't be a problem, you can order it @ sunrise, for, uhm, about .. was it 35euro? (my bill is @ my accountant's place atm ). I rather 'enforce' users to get that additional 512k sram (and provide content for it!) rather than to get stuck with 128k for the rest of its life just because we went into the old msx habit of NOT expanding hardware and having a low standard as a result. With new OPL4 software coming up, there might be an opl4-revival, which means that NOW is the moment to upgrade to 640k and to set this as a standard.
You're absolutely right, wolf. If there is a cool game where the music will only work with 640k of sample RAM, maybe some people will still buy it thinking 'nevermind the music', but even those will hurry to Sunrise after one day of playing in order to get their additional memory chips. Especially if the music is cool! ^_^. Besides, I doubt people owning a MoonSound don't care about music.
By the way, I was playing one of those Fubsy songs on Oracle a couple of days ago (ghe ), and they sound really awesome, I hope the original tunes won't get 'lost'. Heh, you really should collect all the stuff you made in the past and put it online, or something... That's gold you have there, man! Would love to get my hands on it.
Oh, uh, and ps... isn't 512k of RAM a better idea for Moonsound? After all, I don't know how easy it is to go from 128 to 512k without having to do some soldering... I recall you couldn't just easily plug the extra memory in its socket...
~Grauw
well, actually, it would be a good idea to gather some info about the opl4 carts currently sold.. (sunrise ?)
I figured that a typical sram expansion is 512kb, + the internal 128k is 640k.. but I dunno if there are other common situations...?
maybe a new poll? "how much ram does your opl4 have", or, "would you expand it to 640k if there was content for it?"
And about those fubsy songs, unless some disks got bad for some reasons, basicly everything is intact.. tho I plan to copy ALL my project disks to dsk files someday, and backup 5yrs of history on 1 CDr I only did 2 tunes iirc, and if I'm not wrong, both were released on muzax3..
If it was gold, it was released. If it wasn't released, it wasn't gold. For some reason ppl think that I've thousends of finished release-candidate tunes here..
..which is not the case!
..and don't underestimate the power of internet! If you can put a preview of a 640kb tune online, then ppl can judge for themself, and hopefully expand to 640k if they like it.
v1.0 MoonSounds are easily upgraded to 640kB, it does require some soldering and piggy-backing a 512K chip on the existing 128K one.
For v2.0 MoonSounds it's a different question and I don't know if you can just plug in a 512kB next to the existing 128kB one and get 640kB.
Anyway, I would've settled for 512kB. It's just that 640K was just as cheap/easy