screenshots spacemanbow2

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By Sonic_aka_T

Enlighted (4130)

Sonic_aka_T's picture

17-07-2005, 16:11

there's plenty of good GFX folks around, but the SD quality is kinda top-notch. Else I'd give it a try, some post-future/neo styled shizle.

alto it's been years since I did some 8bit pixeling on our beloved machine, it is doable. dunno
Well, the idea behind making an SD-Snatcher sequel is that you come up with a game worthy of the name/legacy. Personally, I don't know any graphicians that can draw like that. I've seen your pixelling, and some of it is very good, but you're probably too lazy to complete a project like that anyhoo Tongue The most difficult part is always (and has always been) trying to draw those portraits though... It takes a real artist to be able to draw faces like those in SD-Snatcher with just a couple of lines and even fewer colors...

By ro

Guardian (4125)

ro's picture

17-07-2005, 17:35

lazy's my middle name, you don't 'ave 2 make apologies t00bs Smile
Faces 'n stuff are really NOT my strong talents. Alho pixeling is. If you got a real (pencil made) drawning I can convert'm to 9bit color images, done that many time.
I've done many pixeling based on what I found in magazines and books.
for example: I rember the basic ideas for the pilars and arches on the following picture were from some comic book I once saw at my friends house, I asked him if I could borrow his copy 'cuz I like the drawing. Check the green gfx here:
img71.imageshack.us/img71/7553/fubsy975ko.png

while the following one is just a copy of the duck from "reproduck", recognize it? haha. (got it from a flyer)
img212.imageshack.us/img212/9068/fubsy003qg.png

so you see, lot's can be done when being inspired.
however, since this is the "sm2" thread, let's return topic or start another, aight.

By Maggoo

Paragon (1195)

Maggoo's picture

17-07-2005, 17:39

Those are really neat GFX. Which screen mode are they using ?

By ro

Guardian (4125)

ro's picture

17-07-2005, 17:45

thanx, scr5 ofcourse.
those pix are more than 10 years old, gheh. I already used the blur and contrast techniques to make object more prone when layered on a heavy background like the green pillars. contrast might be the one key GFX peeps should worry about when using scr5 pixeling. (it's kinda hard with less colours to make things blurry or not)

By Maggoo

Paragon (1195)

Maggoo's picture

17-07-2005, 18:06

Indeed, if there was just one such graphician I would start coding today. But alas, there is not...

Many years ago, I started working on a RPG named "Prophecy" which never went really past the stage of a scenario and a very basic engine. However one of the IOD dudes (Phil), made some really cool GFX samples for it. Not sure it can help you, but feel free to use them if you want.

users.skynet.be/bk263586/prophecy/ingame01.gif
users.skynet.be/bk263586/prophecy/title1.gif

And some more at http://users.skynet.be/bk263586/prophecy.htm

By Maggoo

Paragon (1195)

Maggoo's picture

17-07-2005, 18:08

thanx, scr5 ofcourse.
those pix are more than 10 years old, gheh. I already used the blur and contrast techniques to make object more prone when layered on a heavy background like the green pillars. contrast might be the one key GFX peeps should worry about when using scr5 pixeling. (it's kinda hard with less colours to make things blurry or not)

Pitty you didn't finish the game, those GFX are very good ! What was missing to complete the game ?

By ro

Guardian (4125)

ro's picture

17-07-2005, 18:26

need gfx too mag! I checked the URL as you suggested, very nice work indeed. now there's ya "faces" and such t00b!

why I didn't finish Fubsy? aaaah, I'm lazy. dunno why actually.

By Manuel

Ascended (15842)

Manuel's picture

17-07-2005, 18:29

Looks very good, both ro's and Phil's stuff! WOW!

By Maggoo

Paragon (1195)

Maggoo's picture

17-07-2005, 18:36

why I didn't finish Fubsy? aaaah, I'm lazy. dunno why actually.

Was the development far ? I mean is there any playable demo ?

By Sonic_aka_T

Enlighted (4130)

Sonic_aka_T's picture

17-07-2005, 19:32

@ro: I knew those gfx indeed, and I liked them very much... You're very welcome to start working on SD-Snatcher2, but something tells me that's not gonna happen Tongue

@maggoo: Indeed, those are very good graphics! I don't suppose Dr. Phil would be willing to create some graphics for SD-Snatcher2, would he?

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