screenshots spacemanbow2

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By POISONIC

Paladin (1012)

POISONIC's picture

16-07-2005, 21:06

Smile

By Sonic_aka_T

Enlighted (4130)

Sonic_aka_T's picture

16-07-2005, 22:24

Maybe i'm a bit stupid but why is on pic 1 the same score as in pic 2?
CTRL+C and then CTRL+V?
but any way keep up the goord work
I guess they are pictures of the art that will be used in the game... From what I read in the other threads the game isn't completed yet...

By BraK

Expert (99)

BraK's picture

16-07-2005, 23:07

Good work !! Nice to read that a playable demo would be done in two monthes !!!

C'mon ! C'mon ! C'mon !! It's a really impressive project !!

In the same way, does anybody dream about SD-Snatcher 2 or Solid Snake 2... It will be sooooooo coooooool !!!!

Playing new Konami-style games sounds so greeeeaaat !!! A quite incredible, but so great !

Grtx !

By wolf_

Ambassador_ (9774)

wolf_'s picture

16-07-2005, 23:12

SD-Snatcher2, is not impossible .. but it requires:

- 1 team/project-manager
- 1 scenario-writer
- ~3 graphicians
- 1 composer
- 2..3 main-coders
- 1 util-coder
- 2..3 mapmakers

believe it or not: only the first requirement is a real problem Smile

By robertwilting

Champion (467)

robertwilting's picture

16-07-2005, 23:17

Wolf seriously I'm really thinking that you over rate the project-manager on that one.
I think the ~3 graphicians and 2..4 main-coders would be just as hard if your going for SD snatcher quality !!
Yes it's easy to get the persons however to get the persons working on such a long and big project would be the real problem. People don't have that time schedule.
No you could solve that by adding even more team members but I don't think you would find enough to get to SD snatcher quality.
Also a projectmanager can't play it a bit less nice because of the allready small people available for such projects .

By Sonic_aka_T

Enlighted (4130)

Sonic_aka_T's picture

17-07-2005, 01:40

Idd, the problem is not the project manager... I'd *GLADLY* manage a project like that -as would many people here- if... and that's the big if... there's any graphician to be found. Heck, I'd even code the whole thing myself, but you're never going to find a graphician in the amateur scene that can draw graphics like those in SD-Snatcher. Heck, we've got wolf for the music Wink Tongue, all we need is a good graphician (or two).

By Maggoo

Paragon (1195)

Maggoo's picture

17-07-2005, 07:51

speaking of which... What's the status of that RPG engine we talked about on this forum some time ago ? A bit off topic here but I'm just wondering...

Oh and I agree with Sonic, finding ppl to make as much as as good GFX than SD Snatcher would be the toughest part... And it's not just a question of skills, who's got that kind of spare time these days ?

By AuroraMSX

Paragon (1901)

AuroraMSX's picture

17-07-2005, 11:29

Yes it's easy to get the persons however to get the persons working on such a long and big project would be the real problem. People don't have that time schedule.

And that's exactly what the project leader is for Smile

No you could solve that by adding even more team members

Not really. There's a maximum amount of ppl you can add to a team and still have a productivity increase.
Actually, if the team gets too large, productivity will decrease!

(Compare: Although one woman can produce a baby in 9 months, you won't find a team of 9 women who can do it in 1.)

By Sonic_aka_T

Enlighted (4130)

Sonic_aka_T's picture

17-07-2005, 12:16

speaking of which... What's the status of that RPG engine we talked about on this forum some time ago ? A bit off topic here but I'm just wondering... The wolfmeister got a bit too excited and too demanding, as usual! Wink Tongue I had the scrolling part of it ready in about three hours, but then came to the part which handled events and whatnot. Initially, I wanted to do doors using events, and have the 'user' script all the specifics, but according to wolf this was no good, and it had to be automated. That's the last time I looked at it. Maybe I should stop blaming wolf and look at it again tho... Tongue

Oh and I agree with Sonic, finding ppl to make as much as as good GFX than SD Snatcher would be the toughest part... And it's not just a question of skills, who's got that kind of spare time these days ?Indeed, if there was just one such graphician I would start coding today. But alas, there is not...

By ro

Guardian (4125)

ro's picture

17-07-2005, 13:25

there's plenty of good GFX folks around, but the SD quality is kinda top-notch. Else I'd give it a try, some post-future/neo styled shizle.

alto it's been years since I did some 8bit pixeling on our beloved machine, it is doable. dunno

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