Project MOAM - Moon over Arba Minch

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By Huey

Prophet (2687)

Huey's picture

13-06-2011, 11:54

What's with the sprites with 4 colours on one line? Or is that artifacts of the image?

What do you mean? The title? The title uses sprites to overcome the screen4 colour limit in the moon.

By hap

Paragon (2040)

hap's picture

13-06-2011, 14:16

Finally it's MSX2, isn't it?yes, they switched to msx2 over a year ago Crying

[/msx1fanboy]

By Hrothgar

Champion (479)

Hrothgar's picture

13-06-2011, 14:33

No, I meant some of the skeletons and snakes that have >3 colours per line. Slight shading which might be an image artifact, but that's usually only when creating JPEG not BMP or PNG images.

Edit: when you've switched to MSX2, why still a screen 4 titlescreen?

By hap

Paragon (2040)

hap's picture

13-06-2011, 14:38

But it's BMP, not JPG. Tongue
I can only see 3 colors per line for the snakes and skeleton, and the skeleton shield is probably a separate sprite.

*edit* er, even the shielded skeleton is 3 colors per line

By Huey

Prophet (2687)

Huey's picture

13-06-2011, 15:49

Edit: when you've switched to MSX2, why still a screen 4 titlescreen?

Why should we? Pattern based screen modes are far better than bitmap modes.
Think: scroll, tile animation, large animated bosses. What we want to create isn't that easy to create on higher screens (we want a game not a tech-demo ;P).

Besides that, I LOVE the color-spill challenge.)

But it's BMP, not JPG. Tongue
I can only see 3 colors per line for the snakes and skeleton, and the skeleton shield is probably a separate sprite.

*edit* er, even the shielded skeleton is 3 colors per line

Yup. Only 3 colors per line. Even better all animated frames of an enemy use the same color-data pattern.
Must be an optical illusion. Wink

By Manuel

Ascended (18880)

Manuel's picture

13-06-2011, 16:03

Oh my.... this game is going to be so sweet Smile I'm checking some old versions I once got again... man... ME WANT!

By ARTRAG

Enlighted (6846)

ARTRAG's picture

13-06-2011, 16:07

we could release as teaser the msx1 unfinished version...
Tongue

By Hrothgar

Champion (479)

Hrothgar's picture

13-06-2011, 20:56

Pattern based screen modes are far better than bitmap modes.
Think: scroll, tile animation, large animated bosses.

Does the title screen have scrolling, animation and large bosses in it? If not screen 5 (or better: 7 or 8) is much more of a recognition to MSX 2 capabilities, especiallly if you're already 'cheating' by using sprites Tongue (for the game engine I agree, but the title screen looked more like a remnant of the MSX1 development stage).

But it's BMP, not JPG. Tongue
I can only see 3 colors per line for the snakes and skeleton.

Yeah, my browser is apparently doing its own dithering when zooming images.

@Artrag: that would be a nice teaser!

By Huey

Prophet (2687)

Huey's picture

13-06-2011, 22:06

Title screens are overrated (just take a look at some of the title screens of the best MSX2 games Wink )

www.generation-msx.nl/image.php?filename=1248.gif&type=screenshot&imagetype=title&thumb=1 www.generation-msx.nl/image.php?filename=1267.gif&type=screenshot&imagetype=title&thumb=1 www.generation-msx.nl/image.php?filename=1838.gif&type=screenshot&imagetype=title&thumb=1 www.generation-msx.nl/image.php?filename=1238.png&type=screenshot&imagetype=title&thumb=1

But you are right. It is something we left from the MSX1 version. But still think it is nice (and small in ROM).

By JohnHassink

Ambassador (5605)

JohnHassink's picture

14-06-2011, 11:10

Little (music) presentation:

http://www.youtube.com/watch?v=1Mo1EVHN0ao

There's even some actual moving footage here and there. :)

Read description box for a little more info.

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