SIDplayer for MSX di NYYR1KK1

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Por JohnHassink

Ambassador (5608)

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09-05-2010, 18:11

Thank you for the recommendations, I will check those ones out.
I'll probably never like the sound of the chip itself (never did), but ofcourse I'm always interested in new chiptune stuff. Smile

Anyway, regarding SID again, I guess it's a bit like the Norwegian 'black metal'.
Sometimes I enjoy it, but it's really some drunk guys who usually hardly know how to hold their guitars, screaming about Satan, and the production of their stuff sounds like if it was recorded on the toilet using a walkman.
I'd admit listening to it sometimes, but would never attempt to pass it off as anything good or even possessing some remote artistic relevance. Tongue

If the composers you mentioned are anything close to Hubbard, Daglish, Benn and the likes, it's probably very good. Wink

I know for a fact that the MSX scene is blessed with a bunch of excellent chiptune-composers.
Some remarks here (not by you) come off as if their work is total worthless crap in such extent that we have to revert to other sources to get 'decent' music.
I hope I don't need to explain how that annoys the crap out of me. BA-team

Por poke-1,170

Paragon (1769)

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10-05-2010, 02:03

.
Some remarks here (not by you) come off as if their work is total worthless crap in such extent that we have to revert to other sources to get 'decent' music.
I hope I don't need to explain how that annoys the crap out of me. BA-team

Again, there is a lot more variety and progressive music to be found on the c64 then on the msx, of which
most composers haven't heard anything new since tubular bells 2 and haven't moved forward ever since.
In regards to the ay chip (and stuff like venom strikes back (trying to mimmick c64 with arpeggios), I can only say
that its a limited soundchip in comparison to the sid. And most of the good stuff that's been done with the ay 3-8910
has been done on the zx spectrum (ay riders come to mind), where there was just that chip to explore.
And what does tonal clarity have to do with good music anyway ? Would grunge be nice with very clean guitars, eric clapton style ? (would be fun to hear though Tongue)

Por SLotman

Paragon (1241)

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10-05-2010, 03:47

Some remarks here (not by you) come off as if their work is total worthless crap in such extent that we have to revert to other sources to get 'decent' music.
I sure hope you didn't get that from me. All I said is that we could convert the songs.

I would love to do it, specially when doing a game that exists on C64, and not on MSX. Beats the hell out of trying to get the song 'by ear' and to re-create it on another tracker (specially for me, since I'm not a good musician Tongue)

BTW, I never had a C64, so no 'nostalgic feelings' here Smile

Por bore

Master (145)

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10-05-2010, 08:32

Maybe if you -or someone- could name some good composers, we don't have to check on all 30.000 songs. Wink

Clarke_Peter, Connolly_Sean, Cooksey_Mark, Daglish_Ben, Danko_Tomas, DRAX, Galway_Martin, Huelsbeck_Chris, JCH, Laxity, Ouwehand_Reyn

Not that it really helps you since most of them have done shitloads of tunes and if you are lucky 25% of them are good. (Exception: I would say about 50% for DRAX.)

Por bore

Master (145)

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10-05-2010, 08:47

For legal issues regarding using sids it might be interesting to check out http://www.youtube.com/watch?v=M4KX7SkDe4Q and http://en.wikipedia.org/wiki/Timbaland_plagiarism_controversy
Most sid-composers will probably not mind if you use their music for non-profit stuff but it is always better to check with them first, usually they will think it is OK, some of them might even offer to compose a new song for your game.

Por MäSäXi

Paragon (1884)

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10-05-2010, 09:21


I know for a fact that the MSX scene is blessed with a bunch of excellent chiptune-composers.
Some remarks here (not by you) come off as if their work is total worthless crap in such extent that we have to revert to other sources to get 'decent' music.
I hope I don't need to explain how that annoys the crap out of me. BA-team

Demonseed, I guess you mean me. Smile

I have told many times that i am not into "japanese style" computer music. So it´s kind of something like you feel about sid, demonseed. Smile And I am not saying that msx´ers who make "japanese style" psg, scc or fm music are just doing worthless crap. That is totally nonsense. Smile There are some examples of "japanese style" psg (or other platform´s sound chip) music, old and new, which I like, but it is just not for me. Smile If you really want, I can say for your pleasure, that my ears don´t like "japanese videogame stuff" very much. Tongue And that´s it. Smile

About nostalgy reasons, surely, I still have some nostalgic feelings left, both C=64 and MSX. But that is not the whole truth. I have just always liked sid sound and that´s it. In the eighties I was both sad´n´mad, as MSX games didn´t have ingame musics like c=64 had, thanks to careless software houses, so I had to listen them on my pal´s C=64. I have of course always liked psg sounds like used in Wizard´s Lair

http://www.generation-msx.nl/msxdb/softwareinfo/2679

and many others too. It´s not that "I don´t like psg sound but love sid sound". It´s more like I haven´t heard enough sound style I like on psg. And must say in many cases I like psg music which is made same way as some good C=64 composers have done it.

So it´s not just that I want sid sound on msx, it´s much about wanting to hear psg music done in certain way. The way many C=64 games´ tunes were composed in the 1980s.

And japanese style stuff is very different to that.

So, I like both sid sound and tunes what were made for it in the eighties. And I would like to hear more like that on PSG too. :) There´s nothing wrong in it. It just keeps me frustrated to hear again and again, that many nowadays msx psg compositions are either "japanese way" and/or rap+techno. And not the style I personally would like to hear. And it doesn´t help me either, that most (non-computer generated) music I listen is made about at least fifty years ago. ;)

Everyone can like and love freely the musical/arrangement style they want. And can freely compose whatever they want. I have just said what I like. :)

I hope you understood me correctly now, demonseed. :)

Por MäSäXi

Paragon (1884)

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10-05-2010, 09:25


Most sid-composers will probably not mind if you use their music for non-profit stuff but it is always better to check with them first, usually they will think it is OK, some of them might even offer to compose a new song for your game.

I would say one can contact many C=64 composers quite easily thru http://www.lemon64.com/ or some other c=64 site, by just saying what you want to do and asking for their email address. Someone there surely knows them and wants to help you. :)

Por poke-1,170

Paragon (1769)

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10-05-2010, 20:04

also good composers are jammer and fanta , amongst many others.

Por FiXato

Scribe (1738)

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10-05-2010, 21:45

I've been listening to the HVSC collection earlier today; must say I'm quite impressed at what just 3 channels can do.. quite some nice tunes in the HVSC collection... but also quite some ShID ones ;p
Must say I liked the MSX version of Ben Daglish's MASK III tune better than the C64 one ;-)

* waves at poke from #ChipMusic btw Wink *

Por NYYRIKKI

Enlighted (5951)

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10-05-2010, 23:56

Ok, time to cut rumours. Smile I've been a bit busy lately, so I've had no time to visit here. (I have been physically visiting SaveR, Konamiman etc.) As it seems the project is in hold at the moment, I've now uploaded the current version.

How this works? there is an emulation of 6510 machine code? and does it need a sid card.

Yes, this is correct. The program does not need SID-chip as it can use PSG to play the tunes. How ever as you might soon notice PSG is really not good at emulating SID. Smile

Nice work Nyyriki, how about SCC support Tongue

Yes, maybe some day in the future... I tried also emulating attack, decay, sustain and release with CPU, but that made it a bit too heavy as the CPU emulation required quite a lot of time. Waves with SCC should be anyway easy and light to emulate.

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