What's actually "Turbo R" about this game, apart from the MIDI support and the more than 64K RAM required (in Japan)?
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What's actually "Turbo R" about this game, apart from the MIDI support and the more than 64K RAM required (in Japan)?
Wow, you're right! Maybe nothing! One should go and try to make an MSX2 version
Well, that may well be possible.
Could it be that Microcabin's motives for making the game "Turbo R only" were merely based on required RAM space?
Seems like a rather crude solution.
Uh, dude....
* Why Turbo-R? (by Adriano C. R. da Cunha)
Analyzing parts of Illusion City's code this question can be answered quite simply: "because it isn't very well programmed" (notice the quotes).
Probably, Microcabin coded Illusion City not in assembly Z80, assembly R800, C, Pascal, BASIC or any other "standard" programming language, but in its own script language. Later, this script was automatically compiled to - at least - MSX and PC-98 (as per the manual). The machine-dependant routines were coded then for each hardware. It's easy to notice that this solution created inefficient code that only a more powerful hardware could compensate (in the same way Micro$oft does with Windows). Another strong argument for this theory is that the game doesn't use, as far as it can be noticed, specific R800 opcodes.
* Which plus functionalities the MSX Turbo-R version has? (by Adriano C. R. da Cunha)
None, confirming the theory that the game "is not very well programmed", thus slow and in need of a faster CPU that only Turbo-R machines had. Illusion City doesn't use, as far as it can be noticed, any VDP V9958 (used in MSX2+/TR machines) command, but only VDP V9938 (used in MSX2 machines) commands.
OMG, I can't believe it!
Well, once more, a mystery flies out of the window.
Does anybody knows who is going to translate the final two disks?
The project seems to have died before it was finished. There was a time that I hoped that maybe Bazix was doing something about it behind the screens, but since it has been very very very silent since....
We have been talking with Adriano about the Illusion City translation and he was willing to co-operate with us to finish and release the English version, but the person who translated the texts so far eventually didn't agree. As you might know, I have translated quite a few games myself, but doing work somebody else already has done isn't the most entertaining way of spending time :S. Now, Adriano has (at least for the moment) stopped his MSX activities, so I'm afraid this partial translation is as good as it gets for now.
What's actually "Turbo R" about this game, apart from the MIDI support and the more than 64K RAM required (in Japan)?
Maybe, The 7 Mhz part of the game software ...
Does anyone know if this game use PCM or 2+ hardware scroll?
Even the "translated" version should need a 7Mhz computer.
And would need even more memory (512 KB RAM instead of the 'old 256 KB RAM') ...
There was a interview asking those question on the MSX-FAN magazine ...
So, Rikusu, the translproject was halted?
Damn, it's one of the few games I never finished (cuz of the language barrier?). It's a swell game. Tho programming might not be hi-end, it's a great game which runs like water; it's that fluid.
I'm afraid it's halted, ro. And I don't know whether or not Adriano will be willing to finish it some day.
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