@Randam: Thanks, Got it.
Pleasure Hearts starts at song 38.
After enjoy the Pleasure Hearst AUDIO Tracks.
I can assure the Audio Track 38 offer the explosion SAMPLE mixed with PSG/FM at the Main Title Screen I'm afraid for me at least is impossible to separate just the explosion data I think is better to skip this SAMPLE because the PSG&FM did a good job imitating the same explosion.
Now the Audio Track 44 contain the BOSS ALERT SAMPLES this will be added to next release.
Randam,Thanks again for your collaboration.
Added BOSS ALERT SAMPLES from Pleasure Hearts OST (Thanks to Randam)
This version 190728b look more close to the original +PCM Version. Tell me what do you think about the Y8950-ADPCM SAMPLES.
REMEMBER this is just a trial version so still bugs show up for sure.
PS: Recently I have tested it with a REAL TURBO R + HXC + NMS1205 (Music Module with 256KB SAMPLE RAM) and the game works but it hangs at CONTINUE MENU or when you ABORT the game any time so more bugs to fix in my TODO list.
Enjoy.
Started PHBOOT.DSK then,
A>'C2 este fue con al el airbuster 018.wav pero ya nope
Bad command or file name
Does this mean 018.wav is missing?
The initial part of 44 in the soundtrack definitely is the boss alert. The "voice actor" might be M-kai himself, or AXG-JNS or KigouyaTenshu who are in the credits for "giving ideas for voices". I used to hang around with the latter two.
NOTE: did you know the real last BOSS in this game is shown at main title screen?
Forgot to answer this. Do you mean the big pleasure hearts stone itself?
"A>'C2 este fue con al el airbuster 018.wav pero ya nope."
Is just a message to remind me 018.wav is not in use no more it was replaced with ALERT BOSS.WAV
@Takamichi wrote:Forgot to answer this. Do you mean the big pleasure hearts stone itself?
Yes.
I did a test with PLEASURE HEARTS ADPCM + ZEMMIX NEO + GR8NET + MIDIPAC and setting the Zemmix Neo at 10Mhz (Turbo MODE) Do you wanna see the results just check the Video.
PS: If you have Zemmix Neo + GR8NET or any MSX with any Storage Device,NMS1205/FS-CA1 and enough RAM then download this especial Version 190728b_ZemmixNeo_GR8NET_TestOK
just install all the files in any directory and run --> !start.bat
I have discovered the problem with TurboR machine, it was the R800 Mode so in order to run properly you'll need to boot in Z80 mode pressing and holding "1" key when you Turn-ON the Computer so the TurboR get in compatible mode (Z80 Mode 3.5Mhz) because the NMS1205(Music Module)/FS-CA1(Music Audio) was designed to work fine at 3.5Mhz it can work fine on TurboR machine(if we make the right adjust program) but is not worth it because this game was designed to work almost flawless in a Basic MSX 2 Computer with minimal slowdown and without slowdowns on TurboR in R800 mode.
I got my +PCM back. Working again! Now with earphone output.
The bomb sound is a mixture of artificial sound + human voice "gueaa" which was the practical joke of AXG-JNS (and mine ). Nearest sample is this mp3.
The strange bug is that +PCM does not work after aborting the gameplay with CTRL+STOP. After that, the games sounds as if +PCM is not connected. I didn't notice before because I didn't care to play the game twice.
The problem with recording is that sound coming through the built in mic of the Android phone (recording device) is unmutable. I am thinking of buying a earphone splitter to record the +PCM sound separately. Tell me if someone knows how to mute the phone's but not the external mic.