Most essential MSX event (1982-2005) [nominees] - Wolf_ style

Por snout

Ascended (15184)

Imagen del snout

19-09-2006, 03:47

(^_^( "Have fun!"
)o_O) "with?"
(^_^( "with rewriting the whys to 'third person'"
)o_O) "that's it?"
(^_^( "and deciding on potential doubles (and extra checks)"
)o_O "muhahaha"

Nom: FM-Pac
Why: Not the first add-on soundchip, but it became an MSX standard, made the use of external soundchips in games and demo's all the more popular, was relatively easy to use even for a beginner (MSX Basic support), wasn't limited to one company, wasn't limited to one country either, and became sort of an essential for everyone with an MSX2 or better computer.

Nom: Impact
Why: Setting the standard for MSX music in the 1990s

Nom: Metal Gear Solid series
Why: (I'm in a Metal Gear mood, but...) the PSX installment of this game - and the success and prequels/sequels that followed it - earned the MSX respect all over the world and gave the MSX community some well-deserved self-confidence. Many people (re)discovered the MSX thanks to this game, and Hideo Kojima did his share of MSX namedropping as well. Of immense promotional value.

Nom: Yamaha CX5M
Why: 4op FM; professional music computer

Nom: MSX Computer Magazine becoming MSX/MS-DOS Computer Magazine at issue #22
Why: when the #1 MSX magazine in the Netherlands (or rather, its publisher) didn't trust the MSX market enough to keep it economically viable, it forced Wammes Witkop to create a strange hybrid that satisfied no one and dented the faith of the entire MSX community, especially the commercial sector. By the time MCM returned to MSX-only, 14 issues later, it was too late.

Nom: The release of fMSX
Why: the start of widespread attempts to emulate MSX on all kinds of platforms; released under a sort of open source license and the mother of many other emulators due to its portability.

Nom: MSX disk drive
Why: Read/Write random access media gave new speed to MSX development, game loading and piratism.No more shitting around with tapes.

Nom: The establishment of the RBM MSX2(+)/FM-PAC club by Bas Labruyère and Ronald Zijlstra
Why: after Philips left the scene and companies like Sparrowsoft and HSH spent most of their time and money trying to destroy the other and placing advertisements for goods that were still in their early design stages, a bunch of amateurs who were enthusiastic about games and demos established a club that pretty much defined the MSX fanatic from that moment on: they imported software directly from Japan and sold it to its members, and gave a major boost by establishing not only Clubguide magazine, but also the Clubguide picturedisk (nominated by wolf_ elsewhere), which was the first platform for many aspiring demo groups, and also featured the groups from the early demo scene: the first nine featured Fony, Starcracks, Merlasoft/Xelasoft/Iron Soft International, Station, Moonsoft, Anma, RMF, Cain, Impact and many others. Later, the club became Genic and then Sunrise, while it also inspired similar clubs like MSX Futurist and Lovako Software Club, which merged into MSX Engine. It was one of the first, if not the first, sign of amateurs taking over.

Nom: Karoshi Corporation
Why: creating quality MSX1 games in the revival years

Nom: Release of MSX2
Why: Made MSX most advanced 8-bit platform.

Nom: ANMA
Why: Showing that even amateurs can release a cool game a year, whilst coding impressive demos like Source of Power and Relax.

Nom: Takeru
Why: MSX software vending machines on the streets of Japan. Does it get any cooler than that? Yes! Because thanks to Flying Bytes they started distributing European releases as well, massively increasing the audience for European develoeprs

Nom: Sunrise - hardware
Why: creation, maintaining and sales of new and interesting hardware.

Nom: ANMA's Source of Power
Why: first lengthy multipart demo (and still one of the very few)

Nom: Sunrise Swiss developing the GFX9000
Why: taking MSX to the next level, graphics-wise. And it's just a great piece of hardware ^_^

Nom: Japan software houses
Why: For all the great games

Nom: ObsoNET
Why: Made it possible to connect MSX permanently to internet.

Nom: Announcement of the One Chip MSX
Why: A new computer, long after the MSX was commercially burried

Nom: Compile
Why: Brought some amazing releases (like the already mentioned Aleste 2), introduced the concept of Disk magazines and supported MSX for a very, very, very long time

Nom: Unknown Reality
Why: for creating mass-hysteria at their booth, oodles and oodles o' ppl yelling for new copied disks

Nom: The release of Usas
Why: graphically splendid Platformgame with great, and often covered, music. One of Konami's most decent games, if you ask me.

Nom: Genlock for MSX (Sony/Philips)
Why: Used on TV/studio/MIR

Nom: Philips MSX CD-ROM interface
Why: Although it never hit the market (did it?) it gave the MSX a historical role in the history of computing on the whole.

Nom: Nestor Soriano [NBASIC, Z380 soft, Obsonet hard&soft, etc]
Why: for releasing such great software as NestorBASIC, what really put me back into my seat, programming all day and night

Nom: Bombaman (and Team Bomba)
Why: For continuing development on the game, throughout the most silent years in the history of MSX, and for releasing it in a period that marked the end of the silent era.

Nom: Ademir Carchano
Why: He was the man who created MegaRAM, MSX2 and 2+ expansion kits here in Brazil... and he STILL produces MSX computers and periphericals... not even ASCII can say that

Nom: Peter van Overbeek/PTC Print
Why: He was the first one to find out how the Music Module works and published it in the PTC Print. After this, is was possible to write FAC SoundTracker, and thus opening up the Music Demo Scene on MSX...

Nom: Konami
Why: This company basically made the MSX system into what it is still known for nowadays, and many of their game franchises still popular today had their roots or some of their early installments on this computer. They were also superior to everyone else on the MSX, which they never quite achieved in such a way on any other system...and I doubt anyone else ever did.

Nom: ESE Artists Factory
Why: Mega-SCSI, Mega-SCC, initiating and playing a key role in the One Chip MSX project

Nom: Cas Cremers
Why: winning that MCM compo as a wizzkid, and creating many respected games after that.

Nom: The release of SD-Snatcher
Why: according to many, the best RPG on MSX (or best GAME even)

Nom: The release of CJS MSX emulator/Virtual MSX (whichever came first)
Why: the first MSX emulator, and the real start of the emulation scene. After it came MSX4PC and a whole lot of other emulators, of which fMSX is in my opinion the only other one which can claim to have defined MSX emulation (hence its nomination)

Nom: The Game Reader
Why: Because its a fabulous tool to read/edit the contents of carts on the PC. Extremely useful for MSX1 development.

Nom: MSX Resource Center
Why: central MSX-website of nearly everything MSX'ish (all except warez ^_^), big role in bringing old ppz and new ppz together again

Nom: MSX in the MIR
Why: Ultimate cool factor. The only 8bit homecomputer ever in space?

Nom: Jeroen Wouda from Space.Cweb.nl
Why: he tried to sell me (Unicorn) a Toshiba MSX 1 with an huge oversized metal monitor in 1988 on a ‘try it, buy it’ basis. It worked: I was completely hooked and momma’s pride and joy ‘cos I was so smart with computers. So I bought an NMS 8220 MSX 2 instead and returned the Toshiba. It was truly a essential event for my participation within the MSX community and the birth of the Unicorn Corporation. Well, there’s that and Konami, T&E Soft, Compile, Microcabin… ;-)

Nom: V9938
Why: First hardware accelerated video chip on 8-bit computers.

Nom: Philips quitting MSX
Why: the end of the commercial MSX era in the Netherlands, and Western Europe for that matter.

Nom: MSXDev'05
Why: the compo became more international, while MSXDev'04 already gained quite some respect, it was MSXDev'05 that started somewhat of an MSX1-craze. It also turned a lot of hi-spec ppl into dev'ing for MSX1 who wouldn't have done so otherwise.

Nom: Tilburg fair
Why: one of the two major MSX fairs in the central MSX years

Nom: MCM/MCCM
Why: Although mentioned before, the keyrole this magazine played in spreading knowledge on MSX and increasing activity of the MSX community has not yet been given the attention it deserves.

Nom: FAC Soundtracker
Why: Truly the start of the musicscene within the MSX demoscene

Nom: The Moonsound
Why: interesting soundcard, esp. compared to the traditional soundextensions

Nom: Bandwagon
Why: competed with MSX1 demos on conventional PC-parties, stylewise very non-MSX

Nom: Psycho World
Why: a great smooth scrolling action/platformgame (rare!) on MSX2

Nom: Designer and Designer plus
Why: I really think these apps deserve cult-status. In their time the MSX was a common school/educational computer, and it might in fact be these Designers that might've got attention from kids, with as result: their own MSX.

Nom: MSX Club Gouda
Why: Brought new MSX hardware to the Dutch MSX community on a large scale. I don't think we would have had so many MSX turboRs without them

Nom: The release of Metal Gear 2: Solid Snake
Why: first of all, it is the last game Konami ever released on MSX (as far as I know, correct me if I'm wrong). Moreover, it is arguably their best MSX game (maybe together with SD Snatcher, and a case can be made for Space Manbow). More even than the first Metal Gear, it established the genre of Tactical Espionage. All elements of Metal Gear Solid's gameplay are already present (the radar, the plot developments, temperature changes, crawling, the ladies' room) and Konami really pushed the limits of MSX2 with this game, both of which it didn't do with the first Metal Gear. And it's Konami's only 4-megarom.

Nom: Sunrise - gameproductions
Why: offered gameproduction (box, manual, sales) to the scene.

Nom: ZX-Spectrum games ported to MSX
Why: Not giving the MSX1 the credit it deserved, by looking and playing a lot worse than it could have been with only a little more efforts. I think it might have affected the way people looked at the MSX1 when comparing it to other home computers.

Nom: Wammes Witkop
Why: being a visual MSX icon, and keeping MCCM in the air far beyond what a typical publisher would think as 'sane'.

Nom: The release of Lightning, by Starcracks and Micronics
Why: the first demo written in 100% machinecode that looked at a real attempt to write a decent demo with smooth scrolls and effects not seen before. Of course, many demos after it were much better and REALLY showed what MSX(2) was capable of, but what came before was pretty much pathetic (I'm sorry, that includes earlier Merlasoft and FAC demos; Merlasoft because they were inexplicably in screen 7, but he redeemed himself later, and FAC III because it was in Basic). Or, as the authors put it themselves: "the REAL anti-Commodore demo!"

Nom: The split (screen, palette, sprite etc.)
Why: it opened so many things for the demoscene, dunno who invented it (or rather: who found out about it), but it's an essential discovery

Nom: First English SD-Snatcher patch
Why: marked the start of groups translating games from JP to English (and some other languages)

Nom: Microcabin's music in general
Why: introduction of a new FM-Pac sound, it sounded quite different compared to 'normal' FM games (or scene music for that matter), it's still unmatched!

Nom: Sunrise - magazine+special
Why: best known diskmagazine.

Nom: MSX Resource Center starting challenges
Why: Increased activity of the MSX community, lead to spectacular demos and new groups to be formed.

Nom: Mailing Lists
Why: Maintained informed and glued to MSX news to all us than never could go to a fair or buy fanzines like for example MCCM.

Nom: MSX BASIC KUN COMPILER
Why: It made it possible to start doing serious game & demo development on BASIC.

Nom: MCM and MCM merging into MCCM
Why: well, it was an important event.. I didn't always agree on it (I was more a fan of Wammes' style), but I guess it was inevitable. An early sign of a declining userbase.

Nom: MSX turboR
Why: Finally the long waited new CPU for MSX! Made MSX the most advanced 8-bit platform... again!

Nom: openMSX
Why: the 1st emulator who cares in all points for accuracy, what's not the case with all fMSX clones; it's also the first emulator with GFX9000 support, the most advanced graphic card for MSX.

Nom: Clubguide picturedisks
Why: Marked the beginning of the active demoscene

Nom: The end of MCCM
Why: It marked the start of the silent years and the end of the active years. While the scene and activity was already declining at that point, the end of MCCM still was a painful confirmation of what we already knew..

Nom: The release of MoonBlaster
Why: a relief after messing around FST's limits

Nom: The release of Space Manbow
Why: First (and afaik ONLY) MSX2 actiongame which steps into 16bit console-realms, regarding its gfx.

Nom: Sunrise's CF interface
Why: While Sunrise as a whole was already mentioned, esp this device was so damn handy when it came out. In a time when MSX disks (720k) are rare or simply dying, an MSX-PC swappable mass storage medium was simply the right thing at the right time.

Nom: The rise of structural FUD in the revival years
Why: in terms of scenedynamics, the last few years have been quite turbulent, with ppl getting annoying, ppl causing stirs, ppl slamming initiatives, ppl suggesting unfounded assumptions, ppl sticking their nose in eachother's business, etc..

Nom: Microcabin snaredrum (various prods, Xak, Fray etc.)
Why: Finally a snaredrum that doesn't sound cheap, it had us all longing for it

Nom: Introduction of, and a few actions from Bazix
Why: lotsa controverse, scene on the virge of a split

Nom: The release of Aleste 2
Why: the best vertical shoot'em up on MSX2 ever, graphics, sound and gameplay-wise, and if it weren't for Space Manbow (already nominated), it would be the best shoot'em up, period.

Nom: The release of F1-Spirit
Why: first game with the popular SCC chip

Nom: The release of Metal Gear 1
Why: The game did not only proved to be one of the best MSX games ever, it also changed the shape of the gaming industry with a radically new approach to military shooting games: Tactical Espionage. Even to date, the game is one of the most important series in the gaming industry, still introducing new people to the MSX computer system.

Nom: Zandvoort fair
Why: one of the two major MSX fairs in the central MSX years

Nom: The release of Nemesis 1
Why: Konami's first megaROM, and probably the first one on MSX.

Nom: blueMSX
Why: the emulator that is the living proof that you can combine high level of accuracy with high level of comfort for the end-user, also the first MSX emulator with support for consoles or computers that are very close to the MSX system (SVI, Coleco, Sega).

Nom: Laserdisc
Why: Stunning MSX1 games, ultimate cool

Nom: V9958
Why: Hardware scroll, many colors!

w00000t?