I am surprised by the reaction of some people who throw directly their disagreement to figure of others.
I prefer be able to adjust the SCC volume as solution because the cartridge is not used only for a specific game.
Otherwise, yes. For this game it's easier and efficient to add a PSG into FPGA.
No need to get so upset for it.
And well, ask the coder of your favourite game whether he uses emulators.
Emulators are a awesome tools for development, indeed. openMSX has a lot of features that do the development more confortable.
Without emulators, the MSX would be dead.
False. In fact I coded my last game without PC/Mac/emulators, directly on MSX.
Just before happened a prime example, grauw looking emulator source to figure out some coders business. emu is MSX PRESERVATION, huge knowledge pool, great work.
I disagree, sorry. Is easy demonstrate that when we had not emulators there was more development and releases.
Ramones: Technical people tend to think of technical solutions to a problem I guess, rather than looking at it from the artistic point of view .
I think we should open our eyes (the "technical people") and respect the art.
(Btw that MSX2 palette is quite insulting to MSX1 developers, don’t you think?
Indeed. I prefer the "washed out" TMS colours.
I see your point though, I do. Although maybe it’s better if the developers themselves speak for how insulted they are.)
The developers should develop. I think usually we are wasting time speaking speaking and speaking...
Just before happened a prime example, grauw looking emulator source to figure out some coders business. emu is MSX PRESERVATION, huge knowledge pool, great work.
I disagree, sorry. Is easy demonstrate that when we had not emulators there was more development and releases.
Please do, I'm very curious about that.
I disagree, sorry. Is easy demonstrate that when we had not emulators there was more development and releases.
Now you make me curious. Like Manuel. Please show us some statistics, data and conclusions that emulators are slowing the development of MSX software down and in which way.
I disagree, sorry. Is easy demonstrate that when we had not emulators there was more development and releases.
Now you make me curious. Like Manuel. Please show us some statistics, data and conclusions that emulators are slowing the development of MSX software down and in which way.
Hmm... can you demonstrate the opposite?
Back in the day without emulators there were more people with less obligations.
Just look at the SD Snatcher translation. Sure, the new one has quite some tweaks in the game engine, but they had emulators and real time debuggers to help them. I lost count on how many years it took them to retranslate it.
The early days one by Oasis was from the period they translated at least one huge game every half year by working in a hex editor...
With less tools they were faster... Or at least, they had more free time...
Some people can live without emulators, others wouldn't have developed if they weren't around.
I disagree, sorry. Is easy demonstrate that when we had not emulators there was more development and releases.
Now you make me curious. Like Manuel. Please show us some statistics, data and conclusions that emulators are slowing the development of MSX software down and in which way.
Hmm... can you demonstrate the opposite?
You said it was 'easy to demonstrate'. Now, please go ahead. Asking to demonstrate the opposite is not it
None of my recent projects would have existed without emulator. To develop and test on MSX all the time, I just don't have the patience for it anymore.
Back in the day without emulators there were more people with less obligations.
Or at least, they had more free time...
At least I can assure you that none of my recent projects would have existed without emulator. To develop and test on MSX all the time, I just don't have the patience for it anymore.
That's exactly the point. Back in the day when there was no emulators, there was (much) more of us, we were all (much) younger and we had (much) more time on our hands. So the scene was certainly more alive at that time, but it was probably all due to those main 3 factors.
We have grown up, a lot has left the MSX for good, almost everyone (at least I hope so) got a real life with so much other things to do than to tinker at an old 8-bit computer. And furthermore, we have all embraced the new technologies, and, as much we don't want to acknowledge it, we could not live without them anymore.
So, yes, in my eye, there's no doubt the emulators kept the scene alive. If they were not around, there would be less of us, and less development around. I have 4 MSX computers, but most of the time (if not all the time), they lay in my attic.