@Thom
According to CPC-power, number of released games by year.
2010 > 8
2011 > 7
2012 > 12
2013 > 34 --> CPCretrodev 1st edition
2014 > 37
2015 > 49
2016 > 82 --> 34 games at CPCretrodev
Also much buzz about Pinball Dreams preview.
Conclusion is: there is some revival about homebrew on CPC.
That's impressive. It seems the CPC community is bigger than the MSX community. How many CPC's have been sold and do you have any idea how big its current installed base is?
Also much buzz about Pinball Dreams preview.
Conclusion is: there is some revival about homebrew on CPC.
My favourite Amiga! Impressive to seen. Makes me wonder if it can be done on MSX (and how it would look/play)
One youtube about RetroMadrid which is happening yesterday and today. Some MSX, and Street Fighter 2 on CPC, etc.
How many CPC's have been sold (...)?
IIRC 3 millions worldwide, including 1 million in France (then UK and Spain mainly - btw: also shipped to Australia; one of the top games from 2016 (a bullet shooter!) has been coded overseas).
It seems the CPC community is bigger than the MSX community.
(...) and do you have any idea how big its current installed base is?
Don't know. Don't want to argue. I mean: this might lead to some flame war.
What I could say: website similar to MRC is CPCwiki including its forum. Mostly gamers(*).
Also and again: it seems to me that Spanish CPC community is big - and self-sufficient: many Spanish websites and forums dedicated to CPC.
* Mostly gamers - while I am about demos. Just see: my IO demo on MSX has not been headed as a news on MRC + my AAA-class demo on CPC has not been headed as news on CPCwiki.
Thanks Overflow for your kind answers. I don't know much about CPC, that's why I asked. Though I had an MSX when I was a kid, I like all 8 bitters :-) I do enjoy what people achieve on all of these old systems.
Makes me wonder if it can be done on MSX (and how it would look/play)
Pinball Dreams, Pinball Fantasies and Pinbal Mania are all great games that can be easily done for the MSX2. Even better for the MSX2+ in screen-10, where it could surpass the Amiga and PC/VGA graphics.
Makes me wonder if it can be done on MSX (and how it would look/play)
Pinball Dreams, Pinball Fantasies and Pinbal Mania are all great games that can be easily done for the MSX2. Even better for the MSX2+ in screen-10, where it could surpass the Amiga and PC/VGA graphics.
Well, then someone should make this ultimate msx flipper experience! ;-)
@Overflow First of all congratulation on the IO demo, really one of the best MSX 1 demo I got to see. I can only imagine the amount of work it takes to get such timed effects working right on multiple MSX1!
It's very nice to see what the CPC can do. I enjoyed even more the "behind the scene" explanation of how those effects are achieved. The way that 3d Gameboy is rendered is genius!
Regarding that Pinball Dream port on the CPC, are you involved with the development? I'd be curious to understand how the physic and collision detection of the ball is implemented on the Z80. From the youtube video it looks very smooth!
@Maggoo thanks! About MSX1 and IO, let's say 7 months were needed:
> 2 months to learn MSX from scratch and try some fx (rotozoom, splitraster==end part w/ text)
> 2 months (one year later) to code most of the demo... but on openMSX set to MSX2 setting - bad idea!
> 3 months to finalize and fix issues on real hardware (incl. remote tests by friends - kudos to them!)
The 3D gameboy on CPC shares same trick than previous fx from Rhino/Batman Group: watch that Bat-Logo!
Actually Rhino is also the coder behind Pinball Dreams on CPC.
Guys! MSX2 and CPC share z80 and AY.
It might be a wonderful idea for a motivated MSX2 coder to work closely with Rhino:
part of the code could be re-used on MSX2 (physics!), you guys would need only some new assets for gfx.
---
I am not trolling.
it could
From what I feel from MSX scene since 3 years, that's the main issue.
MSX2 could be the best 8bit platform - considering specs incl. gfx mode & 128KB VRAM etc
but... nothing! It seems MSX2 miss some good coders to rise MSX2 up to the top-level it could show.
The batman logo looks incredible. Is it a raster effect using precomputed data?
ARTRAG, it is explained in the making of link of previous page where the Gameboy trick is explained. It's using delta compression to update the lines on the raster in real time. Anyway, better read that, as I'm not good in properly summarizing this