Yup, that is the right place for this demo... I hope it will score high.
Simply wonderful!!
Nice! (Now how about that extended-play version..? )
The thing that really impressed me was the chessboard scroll... Although you explained it, it took me quite a while to realize that I have to think colors "in SCREEN 3", graphics "in SCREEN 2" and final implementation in "SCREEN 1"... combined with accurate line sync that makes it THE "impossible on that platform"-demo for MSX1.
Overflow: any thing new in the pipeline for MSX?
@Manuel: nothing in the pipeline for MSX, but: likely early next year, a major release on Amstrad CPC (which my heart belongs to).
@Ren: I will ask Factor6 if he agrees to share the PT3 tune here.
@Nyyrikki: thanks for your comments, I appreciate. I mean: there are very very few guys who could understand what was done on IO demo (Words in private from Dvik were also nice by the way). Within MSX community: I can see many gamers or HW-freaks which even don't see the impossibilities (1). Then, within whole demo-scene world: well, who knows about MSX1? As a conclusion: I am surprised (and happy!) about the nomination.
(1) Let's list them, from my side:
(unlimited sprites by page-flipping or large rotozoom or big-scroll-on-gfx are definitely not impossible)
- accurate sync at 1st screenline/scanline (which then allows vdp orders at given screenline to achieve: rasters, split-screen, sprites mutliplexing, split-screen at each scanline for wobbler or so -> the plasma scene)
- splitrasters border+screen, achieved by constant-time coding all over one frame (+ constant-time ym player)
- painful patches for MSX1 vs MSX2 vs [MSX2+,TurboR]
Source code is available (warning: quite dirty, very few comments mixing french and English).
(...) likely early next year, a major release on Amstrad CPC (which my heart belongs to).
Here we are! it is next year. Here are Pouet and live youtube. Z80 & AY power ;) shared by cousins...
Wow, although i don't practically know anything about the CPC, it looks amazingly impressive to me! Well done!
I wonder what kind of tricks you used and whether they could also be used on MSX of MSX2...
Holy crab. The Amstrad was always the better Spectrum for me, but this rocks!
Holy s***! I'm speechless.