CocoaMSX: New port of blueMSX to OS X

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Por uberjack

Champion (305)

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28-12-2012, 17:32

I believe I already gave the reason.

uberjack wrote:

But the real reason is that I I just don't have the time to support a wider scope of OS's.

Por _ThEcRoW

Expert (128)

Imagen del _ThEcRoW

28-12-2012, 18:19

Wide scope of oses?. Is the emulator using any of the features of the os that it isn't in the previous?.

Por uberjack

Champion (305)

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28-12-2012, 18:24

CocoaMSX uses at least two features that are new to Lion - view-based tables, and Lion's full-screen mode. Obviously both can be implemented via some other means under Snow Leopard and earlier, but not any time soon.

Just out of curiosity, what's the issue with Lion exactly?

Por uberjack

Champion (305)

Imagen del uberjack

29-12-2012, 11:36

First Release Candidate of CocoaMSX is now out: http://www.cocoamsx.com/

New in this release:

  • Fixed loading of machines with backslashes in path
  • Fixed screenshot corruption bug
  • Fixed menu synchronization bugs when machine is shut down
  • Fixed a number of issues with keyboard input
  • Fixed screen blanking when the machine is shut down
  • Application's support directory is now in CocoaMSX (was under org.akop.CocoaMSX) - you may need to move/rename any existing directories
  • Added updated (11/11/2012) MSX database files
  • Added a new icon for Snapshot (STA) files
  • Added Finder previews for Snapshots
  • Removed support of non-MSX machines (Coleco, SVI, Sega). At least until the emulator can support them properly
  • Improved keyboard editor with support for specific layouts
  • Scanlines are now disabled for screen sizes smaller than 640x480

Screenshots are available on Google+

Por uberjack

Champion (305)

Imagen del uberjack

02-01-2013, 11:00

For those of you who prefer to run Snow Leopard, I would appreciate a test of the following build:

http://code.google.com/p/cocoa-msx/downloads/detail?name=Coc...

It's mostly the same application, but with SL as the deployment target. I would appreciate as much detail as possible (how far the app got, if any windows actually opened, etc...). Two things that should be tested - full screen mode (View menu), and the Preferences window (CocoaMSX menu). All this assuming the initial window actually opens, of course.

I can't guarantee that anything will be done to get the app working on Snow Leopard (as of now I don't actually have an OS installation to test against), but if there's enough interest, it would certainly make me shuffle my priorities around.

Thanks.

Por anonymous

incognito ergo sum (116)

Imagen del anonymous

03-01-2013, 03:52

My reports for Snow Leopard:

Insert Cartridge/Disk/Cassette finder fails to show folders/files

(Same issue with the save screenshot browser)

Help menu entry shows "NewApplication Help" as entry title.

Enter Fullscreen option is greyed out. CMD+F doesn't work either.

After reloading a snapshot I can't regain control over my game. It seems to enforce a constant right cursor keypress.

Preferences panel works perfectly; adjusting video settings is instant.
Apart from the Keyboard panel though; it seems to be missing the key entries, nor is it editable.
Single/Double Size works as expected.

ROMs load perfectly when selecting CocoaMSX from the "open with" context menu of Finder for ROM files. Can't test disk and cassette images as I don't know how to add support for other machines.

Por yzi

Champion (444)

Imagen del yzi

03-01-2013, 03:54

Sorry for being ignorant, but in which way is this better than OpenMSX? I thought OpenMSX was already beyond perfect, but someone's going through all this trouble to get another emulator working on OSX so apparently I'm missing something very big.

Por FiXato

Scribe (1710)

Imagen del FiXato

03-01-2013, 04:28

For one, CocoaMSX aims at integrating closer with the OS, for instance by adding native menu support.
That's one downside of the openMSX (mind the lowercase o by the way; OpenMSX with a capital is a music files project for OpenTransportTycoonDeluxe instead) emulator: they rely on (3rd party) frontends or the console to control the emulator. For a lot of users a native solution is far more appealing and usable.

Por FiXato

Scribe (1710)

Imagen del FiXato

03-01-2013, 04:29

Also, a bit of competition is usually good. A new project might bring about new features to the emulation world. Smile

Por uberjack

Champion (305)

Imagen del uberjack

03-01-2013, 07:40

Thanks for taking the time to test - I replied to your comment on Google+. I'll be putting together a second partition on my Mac to see if I can get this working at least to the point of usability - to start with, I'd like to have all current features (except maybe fullscreen mode) working in the first public release.

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