Games with no end

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Por anonymous

incognito ergo sum (116)

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17-08-2012, 16:53

Vampier wrote:

eindeloos has an end: http://www.youtube.com/watch?v=QPO-rvUALHI

HOIHOI
GEWONNEN!!
JAWEL!
:)

Por PingPong

Prophet (3767)

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17-08-2012, 17:51

JohnHassink wrote:
Vampier wrote:

eindeloos has an end: http://www.youtube.com/watch?v=QPO-rvUALHI

HOIHOI
GEWONNEN!!
JAWEL!
:)

An msx2 game that have the same gfx quality of a msx1 game. My congratulations to RADARSOFT.
They have used magnified sprites, that pratically no one have ever used. The game does not require zoomed sprites, one can get the larger size by using two sprites on normal size instead of one magnified.
Graphically quite a crappy.

What is the vertical blinking bar on the left side?
Sound wise is orrible.
OMG, what a crappy!!!

Por anonymous

incognito ergo sum (116)

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17-08-2012, 18:23

@ PingPong
It's far from the most beautiful MSX game in the world. Wink
But I guess it's also relevant that it is a 1986 game, and (Dutch) people probably didn't have much experience yet in discovering and exploiting the possibilities which MSX2 had to offer.

Actually, Radarsoft can be regarded more or less as a pioneer IMO. Look at their 1987 game "Radx-8":
http://www.youtube.com/watch?v=B00aQtvV-ps
and you'll see much progress, graphics- and soundwise.
Also, "Zoo" isn't that bad:
http://www.youtube.com/watch?v=SLWx9Eo1JOQ

By the way, the ending message of Eindeloos is funny because it (roughly) translates to:

YAAY
WON!!
YES INDEED!

:D

Por AxelF

Champion (388)

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17-08-2012, 19:28

JohnHassink wrote:

@ PingPong
Actually, Radarsoft can be regarded more or less as a pioneer IMO. Look at their 1987 game "Radx-8":
http://www.youtube.com/watch?v=B00aQtvV-ps

Did you know, the music used in this game is actually this song: Tony Banks - Smiling Jack Casey

Por anonymous

incognito ergo sum (116)

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17-08-2012, 19:29

@ AxelF: Yes, it was posted here a while ago as well. I never knew before. Smile

Por mars2000you

Enlighted (5987)

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17-08-2012, 20:00

AxelF wrote:
JohnHassink wrote:

@ PingPong
Actually, Radarsoft can be regarded more or less as a pioneer IMO. Look at their 1987 game "Radx-8":
http://www.youtube.com/watch?v=B00aQtvV-ps

Did you know, the music used in this game is actually this song: Tony Banks - Smiling Jack Casey

And Tony Banks is the main composer of the great band Genesis, one of my favorites ;)

Smiling Jack Casey can be found on his solo album Soundtracks, it's part of the music from the film Quicksilver.

Por Hrothgar

Champion (479)

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17-08-2012, 23:33

PingPong wrote:

An msx2 game that have the same gfx quality of a msx1 game. My congratulations to RADARSOFT.
They have used magnified sprites, that pratically no one have ever used. The game does not require zoomed sprites, one can get the larger size by using two sprites on normal size instead of one magnified.

Never played this game, but if it uses the same techniques as the Topografie series the (zoomed) sprites are also used as a block mask on the four sides to mask the smoothscroll edges. At the same time these sprites double as text containers, which (in the Topografie series) were dynamically updated sprites to indicate score and target cities.
Considering this is a 1986 game where MSX2 was just released to market, it might not be graphically superb but at least it does use certain MSX2 capabilities efficiently and innovatively. Not considering the possibility of screensplits it is an understandable technique to achieve what they wanted.

Quote:

What is the vertical blinking bar on the left side?

Not sure, but I wouldn't be surprised if it is an emulator glitch of the border masking. Can anyone test on real hardware?

Edit: I'd like to know if there were more early (1986) MSX2 games with multidirectional hardware scroll without border wobble. Indeed, they did pioneer.

Por anonymous

incognito ergo sum (116)

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18-08-2012, 05:13

Hrothgar wrote:

I'd like to know if there were more early (1986) MSX2 games with multidirectional hardware scroll without border wobble. Indeed, they did pioneer.

http://www.youtube.com/watch?v=7rHVTPrSRGQ

The only thing you hear is rotor noise and *ping*, so sound wise is still orrible.
Somehow, the movement of the helicopter's rotors didn't get through in the video (what a crappy).
When played on an MSX (emulator), the sprites are supposed to shift rapidly.

Por Hrothgar

Champion (479)

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18-08-2012, 10:08

Indeed, that's the other Radarsoft games I had in mind and already mentioned. It's also a game with no end, with the peculiar bug that while progressing your score reverts from 300 to 0 although there are four digits to indicate score :-o

Perhaps in-game music would have been nice but for me it's not a requirement for this genre.

Question remains whether there were any other developers utilizing these MSX2 techniques (hardware scroll with sprite masking; dynamically updated sprites to show texts) as early as 1986.

Por Manuel

Ascended (18161)

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18-08-2012, 13:37

Hrothgar wrote:
Quote:

What is the vertical blinking bar on the left side?

Not sure, but I wouldn't be surprised if it is an emulator glitch of the border masking. Can anyone test on real hardware?

When I first saw this on openMSX, I also thought it was an emulation bug. But no, it is visible on real hardware as well, unless you have your monitor set up in such a way that the left/right borders are not very visible. I guess that's how the programmer had his monitor setup.

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