The king is dead, long live the king! Shortly after the former MSXdev team announced that the popular MSXdev contests grinded to a halt, a new organizer knocked the door. And with that, the traditional MSXdev is back on track. But, is it actually a new organizer? Behind this new contest is the Karoshi MSX Community, and it looks like Pitpan and Viejo_archivero are back at the steering wheel again, like they were in the early editions of these contests. Or, at least they're somewhat overseeing the whole process while the Karoshi forum regulates the contest further. In the past years Viejo_archivero set up Relevo Videogames, and hasn't managed to find time to his Hyper Soldier Angel yet - it has missed several MSXdev years already. Tao Te Ching was right: going on means going far, going far means returning!
The rules
- Game format is non-mapped ROM files, so no MegaROM this time
- RAM size has been limited to 16KB
- There will be no jury but the Community itself. The winner will be selected through a poll at the forum boards.
- There will be no prizes this time, just the spirit of being voted as the best.
- Each team/individual should create, maintain and update a thread for its entry with all updated information about the project
- Contest deadline: December 15th, 2012
So, clearly a few differences compared to the last editions that allowed 64KB system RAM and Megaroms. This new MSXdev'12 allows 16KB system RAM and 48KB ROM max. This year, however, there are two 'MSXdev' contests; the minidev and the maxidev. For small and medium sized MSX1 games there is this new MSXdev'12, for anything bigger than this, there is the 'anything goes' #msxdev contest by MSX Banzai in which you can use all the horsepower you can find for MSX.
One could wonder which of these contests could have been perfect for MSX1 games like Shalom, Nemesis, Maze of Galious and such. At the moment they're too big for MSXdev'12 yet their potential may be on the small side if the #msxdev contest unleashes great games for turbo R, Graphics9000, Moonsound and such. This comparison between MSX1/PSG and the meatiest MSX imaginable seems to be an on going concern among MSX fans. However, real Megaroms are somewhat rare among traditional MSXdev entries, perhaps the ROM limit of 48KB is not that much of a problem.. we can only wait 'n see!
In short, the challenge of fusing graphics, music and code into a great MSX1 game is on again. Who would've thought.. Good luck!
Relevant link: MSXdev'12
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