Free your creativity - IOMBCC

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Por dvik

Prophet (2200)

Imagen del dvik

20-04-2005, 19:08

Nice. I'll try to put it in. I'm a bit busy the next couple of days but I'll do it as soon as I can. I did some quick estimation and I think it will save about 50 characters more than my version which is enough to fit all features Smile .

Por dvik

Prophet (2200)

Imagen del dvik

20-04-2005, 19:22

I went ahead and integrated your change. Its in no way optimized but it shows
that it works at least (The old sprite code is still in there for example). There are
some other optimizations I did yesterday that also should get in there for
example I changed the ending so that the finish is always on a straight road. I
also made the character pattern generation a bit more efficient. It will probably
take a day to integrate everything so I'll keep you posted. Anyways, here is a
working version with the new road generation:

1 DEFINTA-Y:V=14:S$(O1)="A18A0CA0FB07C03C01H00A80AE0AF0AFCIFFH00A80AE0AF0AF8AFCBFEAFFP00F3FF7FTFFAF0AF8AFCAFELFFE00A80AC0AE0BF0AF8AFCBFEBFFP00B01B03B07B0FB1FB3FB7FBFFB80BC0BE0BF0BF8BFCBFEBFFP00B01B03B07B0FB1FB3FB7FbFFB80BC0BE0BF0BF8BFCBFE"
2 COLOR15,5,1:X=V:S$(1)="BFFX00A01A07A0FA1FA3FB7FAFFC00A01A07A0FA3FIFFA18A30AF0BE0CC0C80J00A01A03A07B0FA1FA3FB7FBFFA0FA1FA3FA7F\FFFFCFFEDFFG00A1FA20A40A7FBCFA7FB70G00AC0A20A10AF0B98AF0B70J00A0FA10A1FA2FA1FA19K00B80A40B80L00A06A0FA09_00A03"
3 SCREEN2,3,0:FORX=0TO2:FORY=0TO31:R=16-Y\2:LINE(R-(X-1)*((SIN(Y^.8/6)-(Y<16))*6-R-2)+(X<2),X*32+Y)-STEP(Y+1,0),15:NEXTY,X:FORI=0TO383:VPOKE14336+I,VPEEK((IAND7)+(IAND8)*32+(IAND48)\2+(IAND448)*8):NEXT:SCREEN1
4 J=S-J*(J<96-S):K=J\16:FORW=0TO2:VPOKE8208+W,P(W+K):NEXT:IFTTHENRESUMENEXTELSEKEYOFF:LOCATE8,1:PRINT"PLEASE WAIT!":FORI=256TO1023:VPOKE7952+I,85:O=VPEEK(I):VPOKEI,(OORO\2)\(2-(IAND4)\4):NEXT:SOUND3,V:
5 A=32*12: FORW=0TO1:FORO=1TO212STEP3:Q=ASC(MID$(S$(W),O,1))-65:Y=VAL("&H"+MID$(S$(W),O+1,2)):N=14336:IFNOT(W=1ANDO>114)THEN 6 ELSE FORA=ATOA+Q:VPOKEA+N,Y:NEXT 
6 NEXT:PUTSPRITE8+W,(80+64*W,159),V,6+W:NEXT:ONERRORGOTO4:FORR=1TO12:FORH=0TO31:VPOKE6496+H+R*32,(R<9ORH0:D=D*D\96:U=STICK(0):*:PRINTUSING"SPEED:###kmh    RANK:###";S*10;N\128-82:NEXT:Z$=SPACE$(V):S=15:Z=TIME\(6-PEEK(43)\128)
13 FORN=0TO244:D=88-3*N:U=Y*(N\6-V):Y=D>0:SOUND8,U:SOUND9,U:D/2:PUTSPRITE0,(116-(D<58)*((21-D*D\96)*B+F*10)+(X-36)*D\126,-Y*(98+D)-31),1,15+Y*D\24:LOCATE6,4:PRINTMID$(Z$+"Race Over   Time ="+STR$(Z/10)+"s"+Z$,NMOD42+1,S):NEXTI:NEXT:SCREENUP

Por dvik

Prophet (2200)

Imagen del dvik

20-04-2005, 22:45

I couldn't wait to finish it up Smile So here is the Rally-X entry with all features including scrolling mountains, faiding audio, the little line in the horizon and
everything is within the size limits. I'll test it some more later today.

Here is the final code (we've said that a couple of times now Wink :

1 J=S-J*(J<96-S):K=J\16:FORW=0TO2:VPOKE8208+W,P(W+K):NEXT:IFTTHENRESUMENEXTELSEONERRORGOTO1:DEFINTA-Y:COLOR15,5,1:V=14:SCREEN2,3,0:FORX=0TO2:FORY=0TO31:R=16-Y\2:LINE(R-(X-1)*((SIN(Y^.8/6)-(Y<16))*6-R-2)+(X<2),X*32+Y)-STEP(Y+1,0),15:NEXTY,X
2 N=14336:FORI=0TO383:VPOKEN+I,VPEEK((IAND7)+(IAND8)*32+(IAND48)\2+(IAND448)*8):NEXT:SCREEN1:S$="G00A1FA20A40A7FBCFA7FB70G00AC0A20A10AF0B98AF0B70J00A0FA10A1FA2FA1FA19K00B80A40B80L00A06A0FA09_00A03":KEYOFF:LOCATE8,1:PRINT"PLEASE WAIT!":X=V:
3 FORO=1TO98STEP3:Q=ASC(MID$(S$,O,1))-65:Y=VAL("&H"+MID$(S$,O+1,2)):FORI=ITOI+Q:VPOKEI+N,Y:NEXT:NEXT:R=N\2:FORI=256TO1023:VPOKE7952+I,85:O=VPEEK(I):VPOKEI,(OORO\2)\(2-(IAND4)\4):NEXT:FORI=ITO1279:VPOKE6464+(IAND63),224+8*(IAND3)-(IAND32):'
4 W=2^(IAND7):J=127\W:VPOKEI+512,JAND-W:VPOKEI+768,JOR-WAND255:J=8-(IAND32)\8:VPOKEI,(JANDI)*255\J:NEXT:FORK=1TO12:FORH=0TO31:VPOKE6496+H+K*32,(K<9ORH0:NEXTI:D=D*D\96:PRINTUSING"SPEED:##0kmh    RANK:###";S;N\128-82:-:F=B:IFC<TTHENC=V+T+TMOD99:B=(R-T>99)*(1-CMOD3)
6 S=S-(S<18ANDSTRIG(0))*2+(S>0):-:FORW=3TO4:PUTSPRITEW+1,(F*10+W*H,95),V,4*B+W+1:PUTSPRITE3+W,(W*H,127),V,4*F+3+W:NEXT:-:T=T+S-1:PUTSPRITE1,(115-(D<34)*((24-D)*B+F*10)+(E-64)*D\225,-Y*(98+D)-31),-6*(T0)*(N\4-V):SOUND8,U:SOUND9,U:PUTSPRITE0,(116-(36-X)*D\126,68+D),-(D>0),S-D\24:LOCATE6,4:PRINTMID$(Z$+"Race Over   Time ="+STR$(Z/10)+"s"+Z$,NMOD42+1,S):-:NEXT:SCREEN   BY' dvik & NYYRIKKI

Por snout

Ascended (15187)

Imagen del snout

20-04-2005, 22:54

W0000T!

Por snout

Ascended (15187)

Imagen del snout

20-04-2005, 22:58

I just played it and euhm.. well... this is insane! If you have one or two chars left, how about adding a hi/lo gear (Hyper Rally style) for the mega-finishing touch?

Darn.. a complete racing game in 1524 bytes (saved tokenized). Konami eat your heart out. Anyone eat your heart out, really Wink

Por wolf_

Ambassador_ (10109)

Imagen del wolf_

20-04-2005, 23:12

pretty freaky Smile 283.3 seconds .. I wonder what other games (except Tetris, seen in in MCCM already) can be done in such few lines at reasonable speed..

Por Manuel

Ascended (19462)

Imagen del Manuel

20-04-2005, 23:30

If you need more ideas: how about hills? Or day/night/snow, like in the IOCCC? Smile

Don't get me wrong: the program is freakin' brilliant! Smile

Por dvik

Prophet (2200)

Imagen del dvik

20-04-2005, 23:33

This one has 'rank' which the ioccc one doesn't. I'm not sure it compensates for hills, snow etc though Wink

Por NYYRIKKI

Enlighted (6067)

Imagen del NYYRIKKI

20-04-2005, 23:52

Nice... so, what we'll implement next... I know there are few loose bytes (like line color) in road genarator Wink

Por wolf_

Ambassador_ (10109)

Imagen del wolf_

21-04-2005, 00:24

What about white chars behind the road, and holes in the sprite to suggest moving road-stripes? animating perhaps ^_^ .. so multiple roadsprites..

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