This entry to the Bounce Challenge is not coded in ASM, Pascal, C, BASIC nor Brainfuck. It's a genuine VT-52 entry. All you have to do is "COPY BOUNCE! CON" in DOS or "COPY "BOUNCE!" TO "CON:"" in BASIC and you're off. For more information check the readme file.
The eighth entry to the MRC snowfall challenge, accompanied with several FAC Sountracker songs.
The eighth entry to the Under Water Challenge, created by Marco Rossin. A small demo for tubroR running DOS2. You can control the fish with cursors and spacebar.
An arrangement of the BGM to the first act of the Iceworld stage in Sega's Gameboy Advance version of Sonic.
MSX rocks! wallpaper; MSXart'06 entry
A neat oneliner caculates prime numbers.
A set of 5 Bombaman levels.
Holy Cow! There's something evil happening into your MSX! The characters in the ASCII table are alive! They are planning to take over the world, so it's time for a brave hunter to stop 'em!
Every time an evil character appears on the screen, press the corresponding key on your keyboard to capture it.
Point 'n Shoot game for MSX2 or higher. Requires 128KB RAM and 128KB VRAM. Joystick or Mouse are optional, PDF manuals are provided in English and Spanish.
The 9th entry to the bounce challenge is an MSX1/64kB/DOS1 demo in the tradition of groups like Bandwagon and Lieves!Tuore.